Dungeons & Dragons Online®

Dungeons & Dragons Online®

Sadness
No Mabar..this year..or ever again.

We'll get Cove with new loot but...meeeh.
NEXT year they promise something new but...bleh.

RIP Mabar (╥﹏╥)


http://steamcommunity.com/sharedfiles/filedetails/?id=163293623
Last edited by 殺してあげる; Sep 14, 2014 @ 12:59pm
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Showing 1-15 of 33 comments
bill is ill Sep 14, 2014 @ 1:02pm 
Originally posted by 殺してあげる:
(╥﹏╥)
Originally posted by Turbine:
WAI
Last edited by bill is ill; Sep 14, 2014 @ 1:03pm
gamingforfun Sep 14, 2014 @ 3:50pm 
We suggested that they replace Mabar with a Haunted House event next Halloween.
Rodfather Sep 14, 2014 @ 5:37pm 
Man that bites, had so much fun at mabar last year (i thk i lost track of all the plus 5 stat tomes and cloaks of night I got)...was so looking forward to it...easily the best event in ddo...this decision makes absolutely no sense but wait a minute....thats turbine
Well if makes sense by the people whining on the forums about incredible lag, inability to complete/win, it effecting other quests, and boycotting.


Having had 'beaten the dragon' 60 times over the course of the last run (getting a +5 tome on every character and a few augments of endless night)...and running it at ranges from level 4 through 25... while also having ran a few raids (just GH/Lailat/Shroud really) I'm not sure I agree with 'zomg mabar maek it unpossibru!'. Sure it gave lag, and sometimes it just totally locked you.. but it wasn't a fail even a fifth of the time from my expereience, and for only two weeks out of the year? meeeeh.
Doug Sep 15, 2014 @ 5:33am 
I had big plans for Mabar farming this year. I'll miss it. Oh well.. too many people were figuring out how to beat the lag anyway.
Rodfather Sep 16, 2014 @ 3:17pm 
yeah sounds like the vocal minority won out...I mean i Lagged out three times but i beat the dragon at least ten times and getting the finishing blow twice...sigh... boo hoo the complainers have won again
Doug Sep 17, 2014 @ 7:39am 
Admittedly it would have been nice had they found a way to change the mechanic to minimize lag. A simple solution would have been to stagger the openings by level range so everyone wasn't doing the dragon fight at the same time. That would have required some tweaking of the turnin system, but nothing inherently insurmountable, I'd think.
殺してあげる Sep 17, 2014 @ 12:10pm 
Well that assumes the level spread is even... but it really was biased to certain ranges.

Variation on your idea would be a simple queue...have the instances created 5 at a time, with a minute before another 5 are created. With the 10 minute 'prep time', this would allow 50 instances created before even the first dragon fight starts, but with the actual fighting staggered out. With most of the actual dragon fights seemingly taking under 4 minutes, half the groups would have finished before the other half even started...effectively at least halving the lag from 'gargoyles seeking lever/altar'.

Of course this would require ddo to develope a queuing system.


---

This however would bar people from leaving/hopping instances, and wouldn't allow all of the instances to be filled completely.

Instead maybe, as the timer ticks down to 0 and the doors lock... have the instances start staggered. At the one minute mark, 'lock in' a delay and inform the occupents: "The ritual has started, the dragon will appear in x minutes".

This way the groups that have to wait an additional 5 minutes know to delay their buffing up. It would also remove the need for an elaborate queuing system, just a script that addes a time padding.

Afterall, it's not the instances themselves that lag you: even on a doomed run, you're still fine UNTIL the dragon/gargoyles start.
Last edited by 殺してあげる; Sep 17, 2014 @ 12:11pm
IIRC, there was some talk about how, among other things, starting the gargoyles out without aggro on the altar but having it pull very high aggro might speed it up.
Doug Sep 18, 2014 @ 8:29am 
Originally posted by 殺してあげる:
Well that assumes the level spread is even... but it really was biased to certain ranges.

Granted. But the scale of the lag is such that even if over half of the people fit into one of the several level ranges, it would still greatly reduce the number of simultaneous instances. Of course, from where we're sitting it's rather hard to say how much difference would be required to fix the lag. Even so, the trick to getting a non-laggy instance over the last 2 years was to wait to enter for as little as a minute or two after the major crowd (i.e. door open). That suggests that reducing the number of simultaneous instances even slightly might have a major positive impact.
Sadness becomes rage.

Originally posted by Update 28 Release Notes:
Mabar Festival of Endless Night ingredients have had their names and descriptions updated to note their deprecated state.

May all their houses be egged this year.
殺してあげる Sep 27, 2015 @ 10:08am 
Screenshots in this thread[www.ddo.com] of maybe an oops that hints at the event.

Suppostion: Sounds like the raidish finale is gone, be farming in delara for items to enter the faux challenges. Combination Cove (get compasses outside, earn mats in dungeon) with Cannith (enter at will).
Rodfather Sep 28, 2015 @ 9:34am 
yea we should have got a warning...last chance to use stuff or something...seems really unfair
From official forums:

I am probably jumping the gun, but what about the old ingredients from Mabar? Lich dust, chipped skull, etc.. Will we be able to trade them for new ingredients, or just throw them in the fire?

Originally posted by Cordovan:
Sorry, but no. The old Mabar ingredients will not be used for the Night Revels event.

Well, there you have it.

"We know you spent hours and days and slogged through laggy raids as you rushed for items. We know we suddenly cut the event off early screwing you out of turnins even if ready. And yes, we did suggest hanging on to the ingrediants for the future. We know a large portion of you are upset.

But we're Turbine, and we don't give a damn about pissing off our diminishing userbase. Here, have another event, more items to take up space. We're sure you'll love grinding this out too, and are pretty sure we won't screw you over on this one as well. Maybe. At least not Soon™"


*shrug* oh well, just means not buying points/packs this season. I'll wait until 70% off sale or such, and in the interim give my money to a company that understands loyalty.


Originally posted by Cordovan:
We are unable to offer a trade-in for your old Motes due to them being duplicated in very large quantities by a relatively small number of players, combined with their ability to be freely traded. It is always disappointing and unfortunate when cheaters ruin the experience of others, but this is one of those times, we are sorry to say.

*nods* That's why green dragon scales and greensteel crafting items and winter festival motes and such were all removed, because of duping. O wai! They weren't.

"Duping changed everything" <-- the new excuse for anything and everything

Best part is, even if someone did dupe 2312323 million motes...they also likely have alrady gotten everything they wanted. Damage (if any) is done. It isn't like there is competative leaderboards where we 'win' against each other. If they put those motes up on the Astral Shard, the tax on them would make a profit for Turbine. If they put them up on normal AH, well, isn't like there hasn't been a huge platinum glut for forever.

The only negative possible would be someone could buy motes, use them for event items, and not have to run the event this year. Oh noe! A hampster did escape the wheel! Quick, ruin the work of others, we must keep them grinding the circle!

My only question is if they believe their own story, or just think we do. Personally favour the idea it's malice, because incompetance is just too plebian.

Last edited by 殺してあげる; Sep 29, 2015 @ 11:02am
Originally posted by Cordovan:
We will be adding most of the "old Mabar loot" to The Night Revels. They will take new Night Revels ingredients to acquire. We are not adding tomes to the Night Revels event. Thanks for your feedback, all!


You gain Happiness (+5)
Your Mood Has Changed!
Current Mood Status: -4 (Meh)


My only quibble is the loss of the dragon fight fun, since that was the best part in my opinion.
That guildies (and you other commoners :p ) can get the old items is of the good.

I'll be keeping my old mats and such 'cuz... I hoard, but I don't begrudge the removal. New system seems easier to accrue items, so the poor 'single mom with 3 kids and a full time job on sat internet that can only play an hour a week and kept failing dragon from lag' can get her Mabar cloak now.

Okay Turbine, you gets my monies. People can get the rewards, and an easier path makes up for lost progress for them. Plus this system would let you add (*cough*reskin) other quests to add more and more to the event - new mats from new dungeons for new items, and in amounts that make their 'fade after event ends' status moot.

Now to pick up the new pack because the only thing better than killing Carver, is getting to kill Carver over and over and over and over.. each death begining an exquisite agony anew~

...but can we get the druidic 'open locks' added in the upcoming pass? ʕ•ᴥ•ʔ


EDIT: crudic? *blink* that was not Freud.
Last edited by 殺してあげる; Oct 7, 2015 @ 3:12pm
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Date Posted: Sep 14, 2014 @ 12:57pm
Posts: 33