Posté le : 19 mai
To The Moon is one of those games wants to tell you a story, and uses gameplay simply as a storytelling device. I gave it a go upon a friend's suggestion, so here are my thoughts.
The story is fairly compelling. Right from the start you're given its premise, though not the reasons for it. The subject of the story is a dying man, who on his deathbed, requests to "go to the moon". You play as a pair of memory-modifying wizards/technicians who try to give the man his wish. Throughout the story you learn of his motivations.
I felt that the dialogue is a little at odds with the tone of the story though. The humor borders on slapstick, and frankly, detracts from the melancholic narrative. The dialogue isn't a particularly strong point either.
The two characters you control are not nuanced. One is your typical bossy girl, the other is your typical comedy relief guy.
Nevertheless, the overarching story really is quite good. Despite its flaws, I found myself wanting to get to the next level in order to progress the story. I wanted to find out what happens next.
I think that's as much as one can expect for a story-focused game.
Gameplay consists of a fixed isometric view and grid movement. The majority of the gameplay involves collecting orbs (memory links) and then solving a simple puzzle to proceed to the next part of the story. It's repetitive and does not add any value to the story. Really, I feel like To The Moon would be better served as a visual novel. There are a couple of different gameplay sequences throughout the game, but again, none of them felt necessary.
The music is really good! I'm not well versed in this genre, so the uncultured me would define it as classical piano.