Publisert: 18. mai
To the Moon
is a game some of you might already have in your library, through a bundle of sorts, and that you never got around to play, because you think 'It's a bundle game like thousands of others in my library'. You are making a terrible mistake.
I had this game for months in my library and never even considered playing it despite it being very short. A very dear friend of mine talked me into it as she discovered my taste in video games, telling me I wouldn't regret it. After a little research, I realized she was not the only one to have only good things to say about the first game of the studio Freebird Games
, as the Steam reviews were close to all being positive. I decided to give it a spin live on my stream, and I really don't regret it.To the Moon
is the result of a very delicate alchemy which gives the expression to take a trip down memory lane
its full meaning. The graphic style will bring gamers in their thirties back to their teenage days, as the game was developed with RPG Maker
, giving it this very nice SNES look. The story itself will put you in the skin of two doctors who will go Minority Report
on the memories of an old man, exploring his memories, from the most recent to the oldest.
The game is very short, it took me around 4 hours to complete it, but the clock is the last thing you will be looking at. You will totally be absorbed by the game and it wouldn't surprise me if you'd play it in one go without even realizing it. The story can't be compared to any other, it's totally original and you can't stay indifferent to what's going on. The game mixes humor with tragedy, in a delicate brew that will leave you totally hooked and desperate to know what happened.
This game is not very lighthearted, and tackles issues which are currently being debated in most of our societies, like the right to be different, or what it means to stand out, or even the choice to live and die when you want or the way you want. Those pretty heavy topics are nicely compensated with the humor brought by some of the characters or the very funny situations they end up in, but believe me, you won't be laughing at all when the credits will be rolling. The story writers found the perfect balance between laughter and tears, and they definitely made that game the jewel it is.
Because everything is not perfect with this game, as the gameplay can be pretty repetitive (explore a new area, find mementos, solve a puzzle, explore a new area) and you only get to play two characters who spend their time exploring or solving puzzles. But the game mechanics are only here to serve the story, and as you just want to know what happened, you'll pardon everything. The 16-bits graphics might also push away the younger audience, but they give the game a unique style and even manage to make you relate with some of the items (the platyplush made me want one in real life).
This indie game is definitely a must play. It proves that you don't necessarily need extravagant marketing budgets or shiny graphics to produce quality entertainment. Its story is continued regularly through free
DLCs and I can't wait to see another game with the same heroes.