To The Moon
is a truly beautiful game. It's very essence screams with emotion and you find yourself screaming with it. This game is the kind of game you sit down expecting to try for half an hour at 11:00 at night and find yourself still playing sometime the next morning. It's story proves engaging and litterally enthralls you as you become the game's minion. Entrusting you with simple tasks, To The Moon
requires one to search in reverse chronological order small memories of a dying man in an attempt to convince a younger reflection of himself to follow a certain path in life, motivating him to fulfill his own death wish. As should be plain as daylight, untrained professionals such as us are provided with every opprotunity by Freebird Games to come in conact, learn about, and fall in love with the characters as we travel backwards through a man's most intimate and poignant moments of living. You spend hours caught up in this man's life, almost understanding him as well as he does himself, and that's where you find you've actually spent hours getting caught up in a magnificent and chancy trap: You slowly realize it as the story progresses, I will not reaveal it here, but you do inwardly question this dying man as you roam his thoughts. It even talks about a topic that is not quite well addressed in media and especially in games, and that is commendable in and of itself. Mental illnesses require the attention of close loved ones. This game explores the "whens" and "wheres" of unconditional love and just how significant it is in the lives of others.
The entire time you are investing in a one-way friendship with this man, you are accompanied by a moving, extremely well crafted soundtrack he soundtrack is so fantastic it makes one wish they could either play, pick up again, or practice these songs on the piano. A mix between simplicity and complexity that complements the story line and the artstyle; everything comes together so thoroughly. If one were looking only for music, this game shines as brightly as any lighthouse.
Now, in a sea of drama, the pair of scientists one guides through the memories provide comedic relief and this is where I could see where we lost a portion of the (at the time of writing) 440 out of 16010 people who did not recomend this game and that number could have been cut if there had been the following warning: the characters you play will bicker like siblings and they are present to cut tension. If they were not there, the story would be too heavy to handle. I enjoyed their presence and I laughed out loud a number of times as they allowed the developers over at Freebird to show their humor in a creative way. Actually, I find them reminiscent of certain characters Shakespeare would include in his works (i.e. the Porter in Macbeth) in order to plant some kind of restraint in an otherwise constant flow of deep and taxing storytelling. Please do not let yourself be unwilling to play this game because of them.
My only personal complaint are the controls. I will say that this game is a point and click interactive story that one should use the arrow keys and enter/space bar for. I found the point and click clunky and not always accurate. I lost nothing in using the arrow keys, though, so it does work. Also, I found there to be too much delay in the memento puzzles for the amount of computing it should take. That did not detract much either as I was too busy figuring out moves anyway. That's it. The end of my complaints. "Use the arrow keys and I thought they could have cleaned up the programming for the puzzles. Otherwise, job well done. Fantastic story. Fantatstic sound track. Interesting art. 15571/16011 would play again."
Thank you for your time.