Posted: February 28
It is difficult not to compare 'Gunpoint' and 'Watch_Dogs'. I played 'Watch_Dogs' before 'Gunpoint', with the latter released about a year and half earlier. I liked 'Watch_Dogs'; it's good (but not $69.99 good, making me feel lucky that I got my free copy from nVidia), but I feel that it is not as polished as it could have been and some features could have been implemented better.
This brings us to 'Gunpoint', which ironically features less guns than 'Watch_Dogs'. Both games require players to use hacking as a tool to solve puzzles, but 'Gunpoint' implements the hacking better and is a more polished game. Its game design actually puts hacking into the forefront and encourages players to complete the game in a stealthy, non-lethal and even non-violent ways. You need to think creatively to solve the puzzles, especially if you aim for an A or A+ rating. Completing a mission with a high rating is, therefore, very rewarding. The game's replayability is very high as it also includes a level editor.
On the other hand, the hacking in 'Watch_Dogs', while fun at times, seems like an afterthought and gimmicky. In some 'Watch_Dogs' missions, it is often easier to shoot than to hack your way out of a difficult situation. I think most people will agree with me that the best parts of 'Watch_Dogs' are ones where your hacking skills and wit are your only disposable tools. 'Gunpoint' is pretty much all these "best parts", making it a superior game to 'Watch_Dogs' overall.
Needless to say, I highly recommend 'Gunpoint'. It is a well-made game and it is one of the best puzzle games I have played. If you are interested in 'Watch_Dogs', well, get it when it costs $30 or less. Like I said before, I enjoyed 'Watch_Dogs', but I think your time will be better spent if you play 'Gunpoint' instead.