Gunpoint > Discuss the game! > Topic Details
luckz Jul 17, 2013 @ 10:30am
Not gonna pay that much...
..for a Game Maker title.
Especially considering the blatantly ridiculous prices asked for 'special editions'.
Showing 1-15 of 105 comments
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✘RoyalT✘ Jul 17, 2013 @ 10:45am 
Sad. Just cause it's from Game Maker doesn't mean it's bad.
Last edited by ✘RoyalT✘; Jul 17, 2013 @ 10:45am
Nadata Jul 17, 2013 @ 11:00am 
wait a few months for steam christmas sale
VampLena Jul 17, 2013 @ 11:20am 
Anything using Game Maker or RPG Maker is not worth these prices.
WarPigeon Jul 17, 2013 @ 11:25am 
Why not?
TehJumpingJawa Jul 17, 2013 @ 11:26am 
Originally posted by VampLena:
Anything using Game Maker or RPG Maker is not worth these prices.

Why does the language, development environment, or api utilised have any bearing on the price?

The only factors a customer should care about are the duration, and quality of the entertainment.
Last edited by TehJumpingJawa; Jul 17, 2013 @ 11:26am
KorJax Jul 17, 2013 @ 11:27am 
Originally posted by VampLena:
Anything using Game Maker or RPG Maker is not worth these prices.



Why not?

Game maker is nothing like it used to be. Some of the most prestigious indie games developed by were done in game maker. Spelunky for example, including the XBLA "HD" version that is coming out for sale soon on steam was done in Game Maker.

Binding of Issac was made with flash, which is even more notorious for "freebie" games than Game Maker is.

Besides, you should judge the game for what it is, not what its made with. It makes zero sense that a solid, well made game magically becomes not a good game just because it was made with middle-ware (just like... most games? Game Maker is essentually just like UDK, Unity and Cryengine except focused mostly on 2D.) instead of hand coded from scratch. Buy games based on what they are, not who made them and how they made them.
Godeke Jul 17, 2013 @ 11:28am 
Worrying about the platform rather than the game tends to lead to disappointment. It is like all the Mac heads who go on and on about how great OSX is... and then dual boot to Windows so they can play a game. Some of the hardcore actually won't do that and thus miss out on much of PC gaming.

Which is a lame way to go through life. If the game is good, it is good. I don't care if it was written on stone tablets and compiled via monkeys flinging feces, to be honest.
Breadache Jul 17, 2013 @ 12:04pm 
Originally posted by VampLena:
Anything using Game Maker or RPG Maker is not worth these prices.
To The Moon is a keystone title from RPG Maker. That games success represents a bunch of important things for indie games and games in general. How can you say what that is worth?
ExcessivelySalty Jul 17, 2013 @ 12:18pm 
Originally posted by luckz:
..for a Game Maker title.
Especially considering the blatantly ridiculous prices asked for 'special editions'.
:cashsplash: :cashsplash: :cashsplash: :cashsplash: :cashsplash:

That's like judging a book by the type of paper it's printed on.
Collins Jul 17, 2013 @ 12:45pm 
I paid as much as you could for this game, call my opinion biased, but this is my opinion. This is an incredible game made by a very smart and witty man. The game is short, but the dialogue is hilarious, the gameplay is fun, the story is interesting, and the soundtrack is perfect. For $9, this game is TOTALLY worth it. I only paid the full price because I loved the demo so much that I knew it would be a good game, and I wanted to support the creator to my fullest extent.
SuperDoctorBatman! Jul 17, 2013 @ 12:47pm 
If the experience is fun and well made, what does it matter what was used to make it? Enjoying Gunpoint so far. Fun and original gameplay.
Zorak Jul 17, 2013 @ 12:59pm 
Some of the best games I've played have been made with Game Maker. $9.99 is a pretty fair price for a new, quality title.
Cyrax Jul 17, 2013 @ 1:09pm 
Originally posted by Pymordan:
Originally posted by luckz:
..for a Game Maker title.
Especially considering the blatantly ridiculous prices asked for 'special editions'.
:cashsplash: :cashsplash: :cashsplash: :cashsplash: :cashsplash:

That's like judging a book by the type of paper it's printed on.
CLEARLY, you've never read text on papyrus.
Jᴧgᴧ Jul 17, 2013 @ 1:25pm 
Originally posted by TehJumpingJawa:
Why does the language, development environment, or api utilised have any bearing on the price?

The only factors a customer should care about are the duration, and quality of the entertainment.

You're absolutely right. Let's break it down under those terms:

It is a platformer, a 2D environment which while retro, takes a certain something to appreciate. It is only 3 hours long, which by current gaming standards for either AAA or Indie, is still very, very short. The gameplay has been touted as anywhere from good, to very fun. The price point is similar to other indies of similar quality when they were released (tossing Terraria out there just as a measuring stick).

If I had to numerically score it based on the above then, it would get a 1.0 (nominal) x 0.5 (extremely short, no Workshop, crippled modding tools) x 1.35 (fun to very fun) x 1.0 (price point normal). That gives us a game value of 0.675, or fairly under the norm for this game.

What that tells me, is that the current price needs to drop before the game is "worth it" when compared to other games of it's nature. When the game is seriously lengthened and/or updated to provide a much more lenghy experience, it's current price might be fair. Even the sales seen this summer aren't quite where they need to be with it. Consider that you've been able to pick up Terraria for $2.49 recently, it's still not enough. The sale right now for $5.99 is close to fair, if the game really "does it for you".

That's the reasoning going on in my head, and why I don't own Gunpoint currently.
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Date Posted: Jul 17, 2013 @ 10:30am
Posts: 109