Posted: March 27
Game is fun but has a lot of fricken issues.
All bugs that were in Warlock 1 are still present here. Nothing was fixed, not even with the Nagas DLC. The game will occasionally crash while trying to exit or play. Sometimes the mods work and sometimes they don't and will crash the game.
There are pop-up menus on top of pop-up menus on top of popup menus. WTF!
I often found myself moving the wrong unit to the wrong spot. When the game goes to next unit available, it'll center on a unit but it's not the unit selected, this happens often, so you have to make sure it's the unit that you're giving orders to (or leveling). Also you have to reissue all your orders if a unit moves onto a spot where other units have assigned orders to move to, over and over and over. The game will also at turn's end, ask orders for movement from units that have no movement left, unless they're on sentry.
In campaign mode, I've lost lots of hours because of poor world seeding. Example: the second world I go to, the gate is on an sky island and I have no flying units, so therefore I can't explore it or settle it. At this point I just have to start a new game since I can't progress any further and hitting enter until I research any kind of flying spell is completely idiotic.
I also find it annoying that I can't reorganize my spell book the way I want it, so my most used spells are at the front, instead you're left with constantly flipping pages to find the spell you need, since spells are auto sorted by alpha order (always defaulted). You can sort them by mana cost or time, but the next time you go cast a spell, it's back to alpha order. I've also noticed that sometimes a spell will disappear and then next turn reappear in your spell book. "Oh! you wanted to heal that unit, too bad, the healing spell is not there this turn" WTF!
Sometimes you click on a spot to move or attack, and nothing happens. So you have to click over and cver until the unit does what you want it to do.
This game is fun but it friggen pissed me off due to all the BUGS the devs never bothered to fix.
I found thru experimentation that certain mods will crash your game to desktop with an error, if you even get an error that is. Any mod that changes mage improvements, shrines, temples or adds spells that are not normally found in the game will crash it. Which is stupid, since the editor allows you to change these.
Some spells simply don't work. Like meta-teleport, you're supposed to be able to teleport your units between worlds, but you can only teleport them on the same world. Or Clean Lands, it doesn't work half the time on the Dremer world, but it sure uses the mana.
Seems to me the Naga expansion wasn't really well thought out, just sorta thrown in for a cash grab. No monster lairs spawn in the water. Every Naga city you make creates water spaces around that city. The AI players don't quite know how to handle this. They never research terramorphing spells. So they send out their units in ships to be easily sunk.
After a lot of playing, I come to find out the AI is a very terrible opponent. I just always declare war on them.
If you change the game to unlimited cities, the AI does not follow this rule and will only create 3 - 5 cities. So it comes down to your 20+ cities vs their 3 cities. I'm also finding that unhappiness doesn't do anything. I've had max unhappiness and it didn't affect me one bit.
I like the game and I like playing it. But it's so easy to get frustrated from all the bugs in it. I really wish I could give this game a neutral review.
If you liked Master of Magic, you might like this game (same game pretty much, different graphics), but watch out for the barrage of constant bugs from a game that's been abandoned will never be fixed.
I heavily debated what rating to give it. It has good and bad point. But I like it, so i guess the good outweight the bad.