ryuuzaki Jul 14, 2013 @ 7:01pm
Long vs short jump
Hello! Is there a way to know whether you'll perform a long jump or a short one? Or is it random? It's annoying to try to boost and end up falling into the water or going past/missing the railing. Am I the only one annoyed by this? Discuss!
Showing 1-15 of 22 comments
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rabidabid Jul 15, 2013 @ 10:50am 
The longer you hold the jump button, the longer you'll stay in the air.
ryuuzaki Jul 15, 2013 @ 2:48pm 
But sometimes I tap the jump key and it still counts as a long jump for some reason...
Shunder Jul 15, 2013 @ 11:25pm 
It depends on your speed at the time, but the level at which it swaps from a short jump to a long jump is hard to judge.
ryuuzaki Jul 16, 2013 @ 7:51am 
I see :p then it's close to being random I guess
Shunder Jul 16, 2013 @ 7:04pm 
Close enough the be considered as such. If you want some help on judging the speed needed for a long jump go to the Shibuya-cho bus station. You can use the grind loop around the bus station to help you get more of a feel of the long jump. I hope this helps you.
ryuuzaki Jul 16, 2013 @ 7:23pm 
I'll consider this. I had the feeling it was *almost* random but thought maybe there was some trick to it. Thank you very much.
CeresBane Jul 16, 2013 @ 8:13pm 
There is a trick to it. You just described it. Short jumps are done via how long you hold the jump button and how fast you are. If you want to do a long jump make sure you're going fast. If you want to maximise your distance do an air trick from fast moving grind or wall ride. Your speed determines the type of jump. How long you hold the button defines your air time. Notice you can do a short jump while staying awhile in the air when you jump and hold with no momentum on your character.
ryuuzaki Jul 17, 2013 @ 5:37am 
I try to tap the Jump button whenever I'm going up a steep hand rail but 90% it just does a long jump and I mess up my speed, but yeah I noticed that once you are going a bit fast you can't just maintain your speed by doing long jumps and will have to slow down a bit before being able to perform a short jump again. Thanks a lot for your reply :D
Kodz Jul 25, 2013 @ 5:10pm 
That might be a problem with the sensibility of your controller (if you're using one that is). Try to use another one and see how it works. ;)
ryuuzaki Jul 25, 2013 @ 6:52pm 
I'm using my keyboard to play this game. (Weird I know haha)
Yoshiboy1100 Sep 3, 2013 @ 12:04pm 
I'm using my keyboard too. :P
CeresBane Oct 3, 2013 @ 2:59am 
you should also note that distance can be controlled by pressing forward and backwards on the d-pad. or was that too obvious? its with that knowledge, that no matter what, I never miss rails.

Because 1. I know the type of jump to use and initiate it (short and long jump is too much of a blaket term now that think of it. seeing as the types of jumps vary on what ur character is doing)
2. I know how much I need to adjust with the d-pad to perfect my landing on the next rail.


expanding.

Here is what I know for certain.

No matter what. How long you hold the jump button defines your air time.

You can control how dear your character jumps to the side on rails depending on the order of buttons you use. Jump and then d-pad=short side jop into a paralel rail on a walkway. direction held and then jumping. is a long jump.

On the ground, your standard skate speed determines your distance. here is my criteria.

1. while just hit-basically no distance and you jump on the spot.
2. moving at standard skate speed, even on start up with no do pad after jump. standard short jump.
3. moving at standard skate speed and holding forward. A longer short jump.
4. moving at standard skate speed and holding back. basically jump 1.
5. 6. 7. basically jumps 2 3 and 4...but with the buttons held. slightly more distance due to the increased air time. after awhile though the air time increase reaches a height limit and you begin to fall.
8. 9. 10. basically 2 3 and 4... but you are now boosting. you are doing what is defined as a long jump.
11 12 13. are the same criteria for 5 6 7 but even longer because its a long jump.
14. boost jump while pressing forward and snapping back. you do a turn and land skating backwards. the distance is the same for a standard long jump.
15. air tricks, pretty sure they always go the same distance and power. their distance is defined by your heart when doing the trick and how you control it with the d-pad.


the rest is pretty much variables of how you manipulate the d-pad totally to about 20ish different kinda jumps.

but as you get better. you don't tend to notice this number as you get it intuitively as you play.

When you know your held boosed jump is gonna be short, you know to press forward to extend it just that lil bit more. (neccesary to make the jump across the first floor-UK standard of the building with the breakable windows in bantam street into the billboard roofs next to the skate park)

your jump is too long and ur gonna miss a rail but don't want to lose your speed by pressing back?

You know to press hard to the side so your jump curves into that rail, so you grind in the direction you want. (very neccesary for the infinite loop in shibuya cho bus terminal)

you even get an instinct for what walls are wall ridable so you can climb steep inclines (very neccesary if you want jet in jet crush on kogane)

or a time when you don't have the luxury of fiddling about with the stairs of bantam roof tops and want to get across the various roofs quick. you know to speed boost up and hold that jump button to barely get that height to make the next platform (and basically glitch) into that higher place.
ryuuzaki Oct 3, 2013 @ 3:21am 
Originally posted by CeresBane:
you should also note that distance can be controlled by pressing forward and backwards on the d-pad. or was that too obvious? its with that knowledge, that no matter what, I never miss rails.

Because 1. I know the type of jump to use and initiate it (short and long jump is too much of a blaket term now that think of it. seeing as the types of jumps vary on what ur character is doing)
2. I know how much I need to adjust with the d-pad to perfect my landing on the next rail.


expanding.

Here is what I know for certain.

No matter what. How long you hold the jump button defines your air time.

You can control how dear your character jumps to the side on rails depending on the order of buttons you use. Jump and then d-pad=short side jop into a paralel rail on a walkway. direction held and then jumping. is a long jump.

On the ground, your standard skate speed determines your distance. here is my criteria.

1. while just hit-basically no distance and you jump on the spot.
2. moving at standard skate speed, even on start up with no do pad after jump. standard short jump.
3. moving at standard skate speed and holding forward. A longer short jump.
4. moving at standard skate speed and holding back. basically jump 1.
5. 6. 7. basically jumps 2 3 and 4...but with the buttons held. slightly more distance due to the increased air time. after awhile though the air time increase reaches a height limit and you begin to fall.
8. 9. 10. basically 2 3 and 4... but you are now boosting. you are doing what is defined as a long jump.
11 12 13. are the same criteria for 5 6 7 but even longer because its a long jump.
14. boost jump while pressing forward and snapping back. you do a turn and land skating backwards. the distance is the same for a standard long jump.
15. air tricks, pretty sure they always go the same distance and power. their distance is defined by your heart when doing the trick and how you control it with the d-pad.


the rest is pretty much variables of how you manipulate the d-pad totally to about 20ish different kinda jumps.

but as you get better. you don't tend to notice this number as you get it intuitively as you play.

When you know your held boosed jump is gonna be short, you know to press forward to extend it just that lil bit more. (neccesary to make the jump across the first floor-UK standard of the building with the breakable windows in bantam street into the billboard roofs next to the skate park)

your jump is too long and ur gonna miss a rail but don't want to lose your speed by pressing back?

You know to press hard to the side so your jump curves into that rail, so you grind in the direction you want. (very neccesary for the infinite loop in shibuya cho bus terminal)

you even get an instinct for what walls are wall ridable so you can climb steep inclines (very neccesary if you want jet in jet crush on kogane)

or a time when you don't have the luxury of fiddling about with the stairs of bantam roof tops and want to get across the various roofs quick. you know to speed boost up and hold that jump button to barely get that height to make the next platform (and basically glitch) into that higher place.


I see, this is a very informative post and I'll take it into account. Thank you very much for your time and dedication!. ^_^
flesk Oct 11, 2013 @ 1:47pm 
Originally posted by ryuuzaki:
I'm using my keyboard to play this game. (Weird I know haha)

Originally posted by Yoshiboy1100:
I'm using my keyboard too. :P

How are you guys able to use the keyboard to control this game at all? I've looked around every hint I could find to doing the tags, but nothing does anything at all for me. I can only initiate tagging by pressing Q, but nothing happens when I press directional keys or wasd.
ryuuzaki Oct 11, 2013 @ 3:01pm 
What do you mean nothing happens? Do you get the timing wrong or anything? Because I used to have (I think) the same problem as you, I couldn't get to do the 'turning' strokes but you gotta start from the up arrow key and then proceed to emulate the movement the orange square shows. I got the timing wrong at first but after a while you get the hang of it. Hope it helps. Ask anymore questions if you are still having problems as I will be glad to explain further. Cheers!
Last edited by ryuuzaki; Oct 11, 2013 @ 3:02pm
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