Tiny and Big: Grandpa's Leftovers

Tiny and Big: Grandpa's Leftovers

Zordriak Dec 5, 2015 @ 8:17am
rip this game is dead
its dead
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Showing 1-15 of 50 comments
TheBombOCat Dec 5, 2015 @ 9:04am 
What would make you think so?
Lamont Dec 5, 2015 @ 1:02pm 
Dead? Nah, I still play this game, would be nice to see a follow up game too.
Last edited by Lamont; Dec 5, 2015 @ 1:03pm
Staple God Dec 5, 2015 @ 2:54pm 
Yeah, I'm still in love with this game. I'd pay good money for a part 2.
deathbuffer Dec 6, 2015 @ 11:18pm 
Sorry, but it's not dead. It's just more than 3 years old, which is a lot in game years. We're currently busy making a lot of other things[www.blackpants.de].
Once we finish On Rusty Trails[onrustytrails.com] next year, who knows. Tiny & Big is still our biggest success. We may or may not revisit it in the near future, but at least we're still gonna be around. Sadly, that's more than you can say about a lot of indie teams these days.
Thanks for your support!
Last edited by deathbuffer; Dec 6, 2015 @ 11:25pm
Zordriak Dec 7, 2015 @ 6:50am 
Thanks for the informations!
Redjevel Jan 3, 2016 @ 6:22am 
Its not dead now there is 14 people playing it as i can see... and its awesome unique game, for anyone looking for any simillar experience of unique i would recommend "Story about my uncle" would love if someone can recommend me also a simillar ones, feel free to add me.
Last edited by Redjevel; Jan 3, 2016 @ 6:23am
Plaid Jan 20, 2016 @ 8:59pm 
I don't even know what you mean. This is a single player game - it can't "die", as you put it.

I just installed it for the first time about an hour ago and I love it!

You're weird

Originally posted by deathbuffer:
Sorry, but it's not dead. It's just more than 3 years old, which is a lot in game years. We're currently busy making a lot of other things[www.blackpants.de].
Once we finish On Rusty Trails[onrustytrails.com] next year, who knows. Tiny & Big is still our biggest success. We may or may not revisit it in the near future, but at least we're still gonna be around. Sadly, that's more than you can say about a lot of indie teams these days.
Thanks for your support!

That stuff looks very nice :)
Last edited by Plaid; Jan 20, 2016 @ 9:03pm
deathbuffer Jan 22, 2016 @ 3:57am 
Originally posted by Plaid:
That stuff looks very nice :)
Thanks! We can't wait to put the new game in front of all you guys out there :)
Fodder Mar 5, 2016 @ 6:58pm 
I guess that there are some who like this sort of crap. I do NOT! That timed jumping puzzle where you have to finish with a quick cut/rocket move is just not fun. Give me ONE more second, and I've got it. But I'm not willing to die 500+ times just to pull off the LOW-probability sequence to get every single move EXACTLY right IN TIME. Nothing but frustration and stupid, artificial difficulty DESIGNED to make it virtually impossible to succeed without MANY repeats. "Gatekeeper" crap like this just makes a game worthless in my mind, especially since its just a lame way to avoid the HARD thinking devs would have to exert to create genuine puzzle difficulty. I liked the game right up until this utterly lame, fake "difficulty." Now I HATE the game and will ensure that everybody I know finds out about this STUPID jumper. Count me out of your next release as well.

Oh, and don't waste your time hitting me with the typical "git gud" crap! NOBODY gets through that jumper in two or three tries. That's just stupid, and only a tiny subset of gamers find rinse-and-repeat multi-deaths "fun".
pb Mar 15, 2016 @ 8:32am 
I've just found this game in my backlog and it's pretty fun. My kid is playing it right now as I type this. ;-)
Lamont Mar 15, 2016 @ 9:01am 
Originally posted by pb:
I've just found this game in my backlog and it's pretty fun. My kid is playing it right now as I type this. ;-)

Great game and it lives on, Viva T&B!
skateknees Apr 27, 2016 @ 9:39pm 
Bought it.. Amazing. Bought it for my brother and he loves it as well.
Also bought an extra copy for future gifting.

Great work, I'm very impressed and good luck on your next release.
deathbuffer Apr 28, 2016 @ 11:31pm 
Originally posted by skateknees:
Bought it.. Amazing. Bought it for my brother and he loves it as well.
Also bought an extra copy for future gifting.

Great work, I'm very impressed and good luck on your next release.
Thanks so much! Glad you like it :)
Ryan May 2, 2016 @ 9:48pm 
I keep hoping I can find a game that gave me as much enjoyment as this game did. It was the perfect blend of just about everything. The difficulty was nice - not too hard but not too easy. The length of the game was perfect - Some games you get to the point of "I just want to finish" and this game ended right about then. The achievements were actually an extention to the game - They felt like they were a side objective to the game to get the most out of the game. Lastly the movement was just so fluid. It's the most surprising to me that this is an indie game solely because of the movement. I don't understand why this isn't a top priority for most game designers. I almost forgot how awesome the game runs.
deathbuffer May 3, 2016 @ 4:14am 
That made my day :) Thanks!
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