Publicada: 2 Junho
I have to disagree with other reviewers here, and vote it down. However, keep in mind that it says 'played 0.5 hours' for a reason. This is NOT a solid review, and at best a first impression (though I've attempted it four or five times now).
To its credit, the game is elegant and simple. There's this stream that goes in one direction and you have to place 'circles' to break that flow. Some send the flow in a certain direction, others make it loop, and...I haven't gotten around to even explore them all. In any case, these circles come with an adjustable intensity that increase or decrease its effect.
And the point of the game? Set the circle so the stream goes through all the ...erm...volume squares (whatever they're called. just look at the pics or video, okay?). That the music only starts playing when the stream passes these squares is pretty original...
...unfortunately, this is the sort of game I just don't get. I get that it's supposed to be meditating or calming, or something, but on my end, it achieves exactly the opposite. I blame controls mostly (or rather: my inability to grasp them...feel free to blame me). Those streams don't "break" easily, resulting in many attempts at just getting me nowhere except in a "COME ON...go THERE, you...!!!" kind of growling voice. The proper placement is far from where I intuitively want to place them, which makes combinations a matter of blind luck. Again: to me. I can understand that if you understand the game, it'll be much more fun. But there is also some delay if you change things. And that makes juggling the stream even harder. More than once, I thought I had it...then it turned out that the act of me moving the circle temporarily had it touch all the needed squares, yet in the final form didn't hit one or even either one.
It's not for me. I usually tend to like minimalistic, abstract and (especially) original games, but that doesn't mean it gets a free pass. I'm not sure why it's tagged as "music" either. Yes, it has music, but it's in no way part of the gameplay (yes, it plays a larger role than the average game, but not by much. Or at all, if you take a strict definition of a music game).