An update for Auditorium went live this evening. This update fixes the end-of-game announcement thanking users for playing the demo version of the game; credits now roll instead. This update also significantly improves upon graphics quality at higher resolutions. Graphics are now rendered using the GPU instead of the CPU, allowing for smoother pixel interpolation of Auditorium's native 830x466 resolution. The added GPU support now makes Steam overlay support possible under Windows XP, and resolves issues pertaining to screenshots as well.
<iframe frameborder="0" height="380px" width="220px" style="float:right; margin-left:12px; margin-bottom:12px; margin-top:5px;"></iframe>As for Cipher Prime's Kickstarter campaign[cpri.me]
, there are only a few short days left to help make the cooperative multi-player sequel to Auditorium possible. For the game to be funded, the Auditorium 2: Duet Kickstarter[cpri.me]
project needs to successfully reach its goal of $60,000 before the deadline on March 30. If it falls short, no funds will be collected or awarded. If it reaches or exceeds its goal, Cipher Prime will then have the opportunity to create an even bigger and more beautiful experience than was previously possible with Auditorium. We need your help, though.
Please consider making a contribution to the Auditorium 2: Duet Kickstarter[cpri.me]
fund. Pledging as little as $1 gets you a FREE copy of Fractal: Make Blooms Not War. By donating $5 you also get your name in the credits of the game as a big "thank you" for supporting the team early in development. Contributing $15 to the cause gains you a pre-order copy of Auditorium 2: Duet[cpri.me]
. The reward tiers continue onward and upward. See them all on the Kickstarter page[cpri.me]
If you are unable to contribute, please tell your friends, your family, your boss, your co-workers, your classmates, or anyone really. Just help us spread the word. It makes all the difference in the world.