張貼於：11 月 19 日
1000 amps is worth 1000% of your time. Short, and mindbendingly creative, I haven't felt this driven to finish since the original Portal. Do NOT overlook this game.
Made by a single man named Brandon, 1000 amps feels like the unsung indie hero of the platformer world. The jumps are smooth, there are no hitches in the graphics or glitches that ever made themselves apparent in my ample time with the game. Puzzles are smooth and organic, and even when you're stuck in a room and it's clear you can't solve it, you'll always be able to find your way out. There are only 3 major upgrades, and while I'll reserve them for spoilers, each one is a massive boon that feels perfect for the game, without breaking any of the challenge it presents, and echoes a Metroidvania feel that is always welcome in a game.
Above all else, the minimalistic monochrome art style is what stands out the most. Aesthetically, I haven't played any game like it before, and the fact that he incorporates the art style into the gameplay mechanics is quite fantastic, especially with how smooth all of it looks. While I respect all the retro 16-bit styles that have been pouring out of the woodwork, it's very refreshing sight to see an indie that has its own identity. There is very little story to speak of, but the final boss is perfect test of your acquired skills and abilities, perfectly implementing a challenging but reasonable fight for the final act.
Word of warning: The one major flaw that I came across was the fact that you cannot collect the last upgrade if you use all of your insta-solve tokens on the levels before, so make sure you hold on to at least 5 until you come across the room below the infinite. It took me forever to figure out, so hopefully you won't have to.
Finally, the main path is kind of obscure near the end, and while I enjoy the free roaming aspect, I found myself crossing through many of the same areas after making a wrong turn or falling into another room by accident. Other times, routes that seemed like secret paths were the correct passage to important areas, and often times if I screwed up and got lost, finding the correct passages taxed on time, for the minimap can only take you so far. Fast travel of even a limited style would've been most welcome.
Regardless of these criticisms, I adore this game, and given how cheap it is just as a base product even without a sale or tied into a bundle, there is no reason for you to not pick this up, and every reason for you to bask in its glory.