Rocksmith > General Discussions > Topic Details
[TC]Chuck Boris Mar 13, 2013 @ 9:29am
The point in audio latency guides? (when the drivers are the problem)
I'm a bit confused and I do understand why ppl. want to help other ppl. to help out getting the most compability out of the game.

I also read the various guides and hints. And they didn't help.

My questions simply is why a game that depends so heavily on accurate sound input isn't supporting the hardware that is out there.

If you're talking about PCI cards like Audigy / SB or Xonar, it isn't the hardware but the drivers for it.

Hence it's a lack of communication / support between developers of Rocksmith and the hatdware devbelopers / publishers of sound cards.

Point is, is it really the intention of the developers to bypass a expensive and working piece of hardware to get the game to work?

I'm sitting on a 250 ms something latency and really can't enjoy Rocksmith that way.
Just do cords and slides with that, it's no pleasure.

I got a Quadcore and a Audigy 2 ZS and already play on the 1 - latency setting..

So my question to the devs. and moderators in this forum:

Is there a chance that sound drivers of PCI cards will be improved for Rocksmith in the future?
Last edited by [TC]Chuck Boris; Mar 13, 2013 @ 9:31am
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Patcoola Mar 13, 2013 @ 12:28pm 
Im pretty sure the device you use to output sound has no infulance on the game, just CPU and GPU.
[TC]Chuck Boris Mar 13, 2013 @ 12:46pm 
Well reading the guides they tell a different story. Summaring the drivers for major soundcards are not that good for Rocksmith. Hence I started this topic.
Gimpysnow Mar 13, 2013 @ 8:30pm 
turn the latency to 3 and if that is slow do 4. also put graphics to medium and test. also got to set your rocksmith cord and audio device to be controlled by the applicaton. also in microphone properties set the rocksmith cable to ( 1 channel,16 bit, 44100hz) do that for your sound card and rocksmith cord. also in advanced you can allow applicatons to take control of your devices.
I have also read that the cord works better through a powered usb hub, thats how i have mine set and everything works great. hope this helps
TheCount Mar 14, 2013 @ 10:13am 
One word - piracy...

My X-Fi is more than capable to run the game on its own - but hey, if I want to play without half a second to second lag, I have to hook my speakers to the measly integrated soundcard on my motherboard...

So yeah, it's the people in suits making our lives miserable and punishing us for buying the game.

To make things worse - the people that crack the game can hook it up over whatever they want - no lag, no bs :(
Gammro Mar 14, 2013 @ 11:48am 
I can tell you there's quite a lot of ♥♥♥♥♥♥♥♥ involved with getting 3rd party hardware to work. My cousin often has to reconfigure everything to be able to play, which takes him about 30 minutes to get it right and recognized.

One of the reasons a branded cord with USB sound card is sold, is because that standardizes the hardware and only one kind has to be tested with instead of the hundreds of different soundcard/driver combo's there are out there. Testing a part of these combinations takes a lot of time, now they only have to test one piece of hardware on a range of systems(Xbox, PS3 and a few PC setups).

As for the latency, I have no idea where that comes from for you. It is bad that it doesn't work out of the box with the official hardware though.
TheCount Mar 14, 2013 @ 12:58pm 
It must be my paranoia then ;)

Still, guides (mine included) are there to help people play the game with almost-zero latency. Sometimes they help, sometimes they don't - but one thing is for sure: corporations aren't going to finance driver development for a niche game like Rocksmith.
Last edited by TheCount; Mar 14, 2013 @ 12:59pm
Patcoola Mar 14, 2013 @ 1:52pm 
I've tried this game with intergrated bluetooth, usb bluetooth, usb m-audio fast track, intergated Realtek sound, AMD HDMI and had no problems with lag. I haven't tried PCI/e sound, almost nobody has that any more.

Although my 12inch netbook gets lag only if the frame rate drops, which only happens when playing events, otherwise it's not bad at all for me.
TheCount Mar 14, 2013 @ 3:00pm 
Originally posted by Patcoola:
I've tried this game with intergrated bluetooth, usb bluetooth, usb m-audio fast track, intergated Realtek sound, AMD HDMI and had no problems with lag. I haven't tried PCI/e sound, almost nobody has that any more.

Although my 12inch netbook gets lag only if the frame rate drops, which only happens when playing events, otherwise it's not bad at all for me.

Well, the whole problem is the game runs crappy on soundcards that are by themselves in the price range of a netbook ;)
Last edited by TheCount; Mar 14, 2013 @ 3:00pm
sultanofsick Mar 18, 2013 @ 5:36pm 
Count, what the heck are you on about with piracy? How is the game being pirated going to affect the sound performance AT ALL? I'm no fan of the "war on piracy" either, but let's keep the rants contained to where they apply, yes?

From personal experience I can say that using PCI sound cards (Sound Blaster X-fi XtremeMusic in my case) most definitely DOES introduce lag. In my case, so much the game slowed to a crawl right from the intro. THAT was fun trying to break out of the guitar video into the menu so I could quit the application. :(. I'm unwilling to spend 20 minutes reconfiguring my sound set up every time I want to switch from movies/music on my PC to playing rocksmith, so I just use the HDMI audio out to my TV, with manageable lag, with the audio engine setting at 1 and MaxOutputBufferSize at 512 in the .ini. It is noticable if I pay close attention, but not enough to impact playing (at my level anyway) for most songs. Heavily syncopated rhythms can give me fits though. I'm about to do some testing on the .ini value to see how low I can get it and how much lag it shaves off. As for what port to plug your cable into, I recommend NOT using a hub. That's just an extra interface it doesn't need to go through and can only add more delay, not take any away. I used to use one of the front panel ports on my case, but just recently moved it to one of the rear ports that is attached directly to the motherboard. Since doing that, I haven't experienced the bug where the game stops registering notes.
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Date Posted: Mar 13, 2013 @ 9:29am
Posts: 9