Publicada: 29 Maio
What a masterpiece.
There's a lot of differing opinions about this game, but I'm not sure why. You know all those games that boast "multiple choices" and "multiple endings"? You know how whenever they say that 99% of the time the choices are meaningless and the endings are decided by a quick "yes or no" question at the end?
Dishonored is nothing like that. Every choice you make, every person you help, every thing you kill has an impact on the the story and gameplay. For example, the more people you kill will make more rats and "zombies" (called Weepers in game) appear in later levels. Not to mention that depending on who you kill could hugely affect other characters, and they remember. They will mention it multiple levels later. If you help them, they remember and pay you back later on.
This all may seems simplistic in nature, but how the game plays and handles it is all the best I've ever seen. The multiple choices doesn't feel like a gimmick, it feels like the game was made around it.
So lets talk how the game actually plays. It's a really good stealth game. Each level is very open allows TONS of options with how you want to go with things. Every level I felt like I was the first to ever go the way I did, that I discovered a new weird route, though in reality, the developers made that one of the paths available.
It's not that long, about 14 hours, (and that's with doing almost all of the side-quests) but I know that you'll end up playing it much more than that. There is SO much replay value. It was the first game that I was really excited to replay it, before I had even finished it the first time.