Zamieszczono: 14 maja
I deleted my old review for the sake of writing a new one. This is the first game I reviewed and I don't think my old one did this title any justice.
First of all, let me preface this by saying that this is, hands down, no holds barred, my favorite game. Ever. Of all time. Everything from the atmosphere to the gameplay to the replayability is just... It's flawless.
Well, in my opinion at least. I won't lie, there are some pretty big flaws with the game that are hopefully addressed in a future sequel. Seriously, I hope.
In general, this game is sort of the child of Bioshock and Thief (The original Thief series, not the half-♥♥♥♥♥ reboot). It's a stealth-action game that goes through a linear story of ten missions. In addition to this, there are three DLC packs. The first is the "Dunwall City Trials" pack which adds another ten missions, though those are more side/minigames. They're very challenging and I recommend them for pro players who want to test themselves. There are two story-based DLCs following another character on top of that. "The Knife of Dunwall" adds three missions and "The Brigmore Witches" adds another four (though one is just an intro mission, really.)
The gameplay is where this game shines the most. While each mission, and map in general, is highly linear, there are a countless number of ways to approach each mission objective and it's limited only by your creativity and whatever weapons/powers you have. In the spirit of Bioshock, the protagonist (Corvo in the main story, Daud in the DLC) wields a sword in his right hand, and an arsenal of weapons and supernatural powers in the left. Swordplay is very tight, surpassing that of games like Chivalry and Skyrim, in my opinion. (Of course, that's in MY opinion.) It's very streamlined with a dedicated attack button and a block button, and it's all about timing parries and knowing when and where to strike.
As for the other hand, you gain, early on in the story, the Blink power, which allows instantaneous teleportation across short distances. On top of that, you can unlock further powers, like Posession (which allows you to possess rats and animals, and can be upgraded to possess people), Bend Time (slows down time Matrix-style, and full-on stops it when upgraded), and a ton more. On top of that, you have a few subweapons like an upgradable pistol and a crossbow that fires different kinds of darts like steel darts, tranquilizers, and explosive/incendiary darts. You also get a few other cool stuff like razor traps and grenades.
Now, with all these options you can clearly see why there's a number of ways to approach your target. There's a ton of combinations you can use against enemies. Freeze time, shoot a few rounds at multiple guards, and watch as they all go flying at once. How about possessing a guard and making him walk in front of his buddy's bullet? While this is technically a stealth game... I mean, c'mon, you have all these toys? Why not wreak a little havoc? Slice and dice and shoot down everything in sight. Or maybe you're like me, where you prefer not to be seen? Good news for you, you can literally go through the entire game (both the main mission and the DLC), and I stress this, THE ENTIRE GAME
, without either killing a single person or being seen or detected once
. Good. God.
Now, while it seems like I have nothing but endless praise for this game, for the sake of not sounding like a total ♥♥♥♥♥♥♥ shill, I do have to say this game had a few flaws.
For one thing, it CAN get a little dull once you've played it enough. The replayability is endless but sometimes you'll find yourself using the same strategies each time. Blink is outright broken and there's even an achievement for not buying/upgrading ANY powers and just using Lv. 1 Blink. And the sad thing is, if you know what you're doing... It's not hard.
Secondly, the music is really highly forgettable, and the only good song in the game is the closing track, "Honor For All". The sound direction is okay at best, and really you only use it to avoid being detected by listening for sounds.
And the story is really kind of dull. The characterization is abysmal and the writing is predictable and cliche. Now I say this, but the Daud DLC really improves on both writing and characterization, so it's not as big a problem with that... Just don't expect anything much playing the main story.
Another thing I saw this game catch flak for (I didn't mind it so much myself, but it is a legitimate grievance) is that the game punishes you for going high chaos. IE being detected often, killing too many people (threshold is about 30% of npcs per mission). You will get the bad endings. On the upside though, if you prefer this playstyle and don't mind the endings, it does sort of reward you by making areas more highly populated by guards and other enemies. If you like to kill a lot, you get more to kill. You'll just get the bad ending in the process. You'll definitely want to try both playstyles.
Now, those complaints aside, I still HIGHLY recommend this game for literally everyone. Even if you're a casual gamer, or an RPG fan, or an FPS fan, or hell, even an RTS fan, just give it a go once. There's a very good chance you won't regret it. It's really a fantastic title.