Додано: 31 січня
Prequel to Shadows of Chernobyl and mostly same mechanics if not all with more things for better & worst.
The artifacts' stats are now simplified and all except a very select few give off radiation. Those select few remove radiation so most of these ones are rare to find. Artifacts and anomalies can also now be detected via detectors so long as you're close enough to said artifacts and as you progress you can buy more improved detectors.
The guns are all pretty much like the ones in SoC, you'll be lucky to get a headshot with a beginning gun. Clear Sky added a new upgrade and repair system that specific NPCs can provide for you. Repair is simply just to restore the condition of your weapons and armor whereas upgrades can vastly improve the actual weapons and armor you're using from guns decreasing in weight, armor having more specific protection stats, etc. However specific NPCs won't know how to upgrade certain guns or certain parts unless you go to another NPC or acquire a flash drive of the data for better improving equipment that that specific NPC can work with.
Fast travel is now a thing where you can pay guides to take you to specific places of every explorable map. Prices vary on how far you're going.
Clear Sky's got a new faction war system where a group from a specific faction can start to go to another faction's territory and try to take its place and if somehow you're friends with both sides you can help whichever side or let them go at it until one side loses so as you don't take a side. Unfortunately important characters can die from this so getting specific tasks
may become impossible.
One of the most irritating things about this game are the random emissions that can immediately kill you if you don't go inside an indicated shelter within the time limit. If you're the type who likes to loot and sell a lot of junk these can be a pain in the fanny for if you're too far from a shelter and you have a wide load you may have to sacrifice said loot just so you can get to the shelter in time. The emissions also take forever to actually happen (like, 1 or 2 minutes I didn't really check when it starts) so even if you're conveniently next to shelter you'll have to just sit inside and wait for the emission to end before going back to your usual S.T.A.L.K.E.R. ways.
The spook factor, I thought, was gone and especially so since you don't really explore any labs. Going through the Red Forest though was cool at night but it wasn't really anything special, especially when dealing with annoying Bloodsuckers. It plays like Shadows of Chernobyl but much of what made the first game cool seemed to be gone and as a fan of the first game this was pretty disappointing. Even the two endings here weren't really interesting.