Publicado: 21 de febrero
This is Red Faction: Guerilla, a game that in the past I've apparently put fourteen hours into but have absolutely no memory of having done so.
The reason for that is probably because of all the "It's GTA on Mars! Haw!" reviews I read before buying the game. Instead of stealing some gigantic sci-fi dump truck and going on a murder spree with cool sci-fi weapons, you ...don't. You take that sci-fi dump truck and drive it to the next mission or side mission, carefully avoiding people who aren't obvious bad guys, then use those semi-cool sci-fi weapons to complete the missions as long as there's ammo to shoot. Red Faction: Guerilla is not GTA on Mars,
and it took a really long time for me to stop playing it like it was. Right there in the title is the word Guerilla
, and that right there is how you should play the game: Show up, blow up, GTFO, because you're going to run out of ammo really
quickly. You can shoot your primary rifle 120 times. It takes about seven hundred shots to the face to kill your standard EDF soldier. This is why you hit and run as much as possible.
The one thing you'll never hear about during your playthrough is that the Red Faction is actually an special needs adult home and the EDF is actually a private security company hired to keep them safe while they mined the Mars ore needed to make their arts and crafts to fund their school. Unfortunately no one in the EDF possessed the saint-like patience needed to deal with the Red Faction on a day to day basis. One of the EDF soldiers lost his ♥♥♥♥ one day, killing a Red Faction member, and thus the war began.
Or that's just the excuse I made up just now for how utterly ♥♥♥♥♥♥♥♥ (Oh, boy! Censorship!) the friendly AI in this game is. I'm not even using '♥♥♥♥♥♥' as an insult. The actual definition[dictionary.reference.com]
is how you describe your Red Faction buddies. Time to raid that EDF compound? More like time to pretend you're not seeing yourself "accidently" kill your own brothers in arms!
During the game you will be responsible for 50% of Red Faction casualties
because they just walk in front of you while you're shooting at bad guys! They just run right in front of you! Compared to your RF buddies, the EDF consists of Navy SEAL combat cyborgs from hell. They use cover. They flank you. They bring useful vehicles that have even more useful guns on the top when they need reinforcements. The Red Faction reinforcements bring Mars-inspired U-haul trucks and buggies. Your patience will be tested when you want them to get back into one of those vehicles. They will run circles around it until they remember what a door is for.
And that's how you're going to be fighting your war against the EDF: Pretending your 'Tard Commander, hoping no one finds out you're attacking a compound by yourself and decides to help you.
Now, aside from all that
, Red Faction: Guerilla has some good points that I probably should of put before
that rant about the AI. Everything in this game can be destroyed. Your first weapons are sticky bombs that you huck at buildings or cars or people, then detonate. You also get a magical hammer that's capable of destroying all the pre-fab buildings on Mars chunk by chunk.
When you destroy buildings, they blow into chunks of debri, and in that debri will be chunks of salvage that you use to upgrade you weapons. You can upgrade the amount of sticky grenades you can have out at once, increase ammo capacity for some weapons, change hammers, etc.. I just wish you could actually upgrade Mason. Upgrades allow you to build a gun that shoots matter-eating microscopic robots, but thicker armor is just out of the question, I guess. Or some more pockets to hold more rifle mags, but whatever.
Mars itself is actually pretty cool. You start out in wasteland-style nastiness then eventually move into grassy, terraformed goodness. Architecture changes from barebones pre-fab to classier pre-fab and vehicles range from purpose-built work-mobiles to things people would drive, all of which are steal(borrow)-able and blow-up-able. The people on Mars will have various comical things to say as you speed past in an enormous dumptruck, and not always in English. I once rescued a hostage who was yelling stuff in German during our escape.
Red Faction: Guerilla is a fun game, but for me it isn't a game I have the urge to play at any given time. Once the game's started up though, it's easy to lose a few hours before quitting. Will I ever actually complete the game? I don’t know, because right now, at the end of the day I’d rather be running around a simulated city beating simulated people to simulated death with a giant tentacle. Without any clothes on.