Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
In my camera.xtbl files, there was only one line with "fov_min", but in your file, there is a second one. For everybody who starts at the same point I did: Indeed search for "fov_min" and change the value in that line to your liking. Keep in mind that it's a third person game, so less drastic values are needed. OP's 75 is good, I set mine to 90. (Depends on viewing distance / screen size.)
This line you just changed is in the section "camera_view" of type "sprint" ("<camera_view>", "<Name>sprint</Name>"). Now just copy the whole fov_min line and paste it in the same position but in the section "camera_view" of type "normal", which is at the top. And do all this for both files, of course.
Before, the game temporarily increased the FOV a bit while sprinting, now it doesn't. Instead, it now gets a bit closer to the player while sprinting, which it also did before - just enough to fit the increased FOV. So, you might want to set your sprint fov_min a wee bit higher than your normal FOV.
OP, I don't know what you meant with "You need the files to unzip to" - I didn't have that requirement, I could do it in any place I wanted.
EDIT:
Made an Imgur album with three screenshots (45, 70, 90), sadly not from the very same location, but it might help anyway:
http://imgur.com/a/yBogK
65 FOV works great for me.
Pretty sure I meant with that last line that you need to unzip the files of the zip file I posted to
" C:\Program Files\Steam\steamapps\common\Red Faction Guerrilla\build\pc\cache"
Always make sure to backup the original files "misc.vpp_pc" and "table.vpp_pc".
Well, no you don't. These unpack/pack programs don't care about the folder, and the game of course doesn't, either: Because what you give the game is the re-packed version in the original location. So, why should the location in which you do your thing play any role at all? If you insist that it needs to be that location, mind that not only do I have Steam installed somewhere on D, I also unpacked/packed everything in a tree on my Desktop.
I meant that if you want to change the FOV ingame you need to put the files I posted in the "Red Faction Guerrilla\build\pc\cache" folder. (and please back up the old files). Which was what you meant by putting the re-packed version at the original location, sorry bit confusing from my part.
http://www.2shared.com/file/Ujmq9fSE/fov65.html
This was done by unpacking misc.vpp_pc and editing the view distance for each in vehicles.xtbl to be 1.3x larger. I can do the FOV 70 version later if anyone's interested.
edit: fixed the link again!
Crocko seems to be down, uppit still works however. I think 65 is good for me, 70 seems to stretch a bit on a 1080 monitor.
So a big thank you for this.
Would truely like to see this stickied, it's incredibly helpful.
EDIT: Works perfect and now looks like an actual PC game. Thank you!
When playing multiplayer, there are backpacks you can use which can mess with the FOV.
When using the Thrust and Rhino backpacks, the FOV reverts to its old setting. It changes back when you use the backpack again.
Thanks again.
i'll post a link later for anyone interested, must easier than editing files.