Red Faction: Guerrilla Steam Edition

Red Faction: Guerrilla Steam Edition

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MegalomaniacNG  [developer] Nov 3, 2014 @ 1:42pm
Red Faction Guerilla Steamworks Open Beta! - Huge update with DX11 Support & New Wrecking Crew maps
UPDATE 2nd December 2014
Changelog
- Fixed team balancing when joining in progress
- Cheat menu enabled
- Fixed crash when hosting LAN games


UPDATE 1st December 2014
Changelog
- Fixed bugs in displaying and reporting players statistics
- Fixed limit of players that can join the match
- Join in progress temporarly disabled in Team Objective and Large Mixer playlists
- Added Polish, Russian and Czech language

UPDATE 30th November 2014
Changelog
- Added functionality to join in progress games
(There are some limitation to that, but most games can be joined in the first minutes of play.


UPDATE 29th November 2014
Changelog
- Host Migration support added: When host leaves, the game should now choose a new host and continue instead of returning to the menu.


UPDATE 28th November 2014

Changelog
- Leaderboards should now update correctly
- Fixed "Purge the Valley" achievement
- Fixed camera speed in vehicles
- More than one player can join the game when teams are not balanced.
- Fixed leaderboards crash when using "Friends" option


UPDATE 18th November 2014

Changelog:
- Aiming helper disabled for multiplayer games
- Fixed DLC achievements
- Fixed limit of friends in leaderboards. (Please verify it)
- Fixed crash in friends leaderboards

!WARNING!
This uppdate clears profile stats and settings!
Leaderboards will be reset to so they will match player profile stats.


UPDATE 17th November 2014
Changelog:
- Enabled Wrecking Crew DLC maps. (RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED)
- Added DLC achievements.
- Steam offline mode enabled
- Fixed corrupted options and player profile.
- Leaderboards are now updating correctly.
- Fixed "Find me" in leaderboard options
- Fixed some game crashes. (Thanks for the dumps!)


UPDATE 14th November 2014:
Changelog:
- Added voice chat "push to talk" option. It's enabled by default and it can be changed in the audio options. It's binded to key "Z" by default.
- Added "Join chat" in matchmaking lobby. When using this option you will be joining RFG chat root.
- DirectX 11 is now default renderer. You can turn it of by -nod3d11 command line parameter.
- Changed minimum player number for Siege and Large Mixer to 6.
- Playlists order fixed.
- Locked achievements should be now visible
- Fixed save game names for the the Bonus campaign.
- Fixed mouse acceleration when driving walkers.
- Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard.
- Changed "VIEW GAMER CARD" to "VIEW STEAM PROFILE"
- Stability improvements.


UPDATE 10th November 2014:
Changelog:
- Experimental DirectX 11 implementation. It replaces DirectX 10 and is disabled by default. To enable it use -nod3d9 command line parameter.
It should fix bugs caused by KB2670838 windows update.
- Added possibility of changing game resolution from the command line. Use -w resx -h resy.
- Fixed not working command line switch to force GFWL save migration (-migrate_live)
- Player Names are displayed correctly in Leaderboards.
- Changed playlist settings. Mode-Min/Max (Anarchy-3/6, Bagman-3/6. Team Anarchy-4/8, Team Bagman-4/8, Team Objective-4/10, Siege-4/12, LargeMixer-4/12)
- Removed XP limitation for all multiplayer game modes.
- Added logs for save migration process. If your save games are not migrating look at save_migration.log file.


Additional notes:
- If error about missing DirectX dlls (for example d3dx_39.dll) appears, you need to install newest DirectX package. After beta it will be included into Steam instalation script.
- For those of you that can not change the game resolution, please update graphics card drivers and delete file DRIVE:\Users\YOUR_USER_NAME\Documents\My Games\Red Faction Guerrilla\Options\rfg_display_options.rfgs_pc
- If you have black screen bug and only hear sounds, please try DX11 mode (-nod3d9 command line parameter)

If the game crashed, a dump file should be created in STEAM\SteamApps\common\Red Faction Guerrilla\build\pc\cache\ folder. It's name looks like rfg_11_07_1_33.dmp.
Sent us those files as they can speed up bug fixing process and please also provide a detailed bug description.


ORIGINAL POST + Instructions

Today I would like to invite you all to participate in the public beta of Red Faction Guerilla with full Steam Support and complete Games for Windows Live Removal.

-) Matchmaking and Multiplayer via Steamworks
-) No Games for Windows Live sign-in required
-) Leaderboards via Steam
-) Voice Chat via Steam
-) Achievements via Steam
-) Uses DX9 Renderer by default as DX10 created a lot of problems and resulted in performance drawbacks (that should also fix Win8 issues)
-) At first launch the game attempts to migrate savegames from GFWL to the new system


To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select of course the Red Faction Guerilla App
Password for step 4 is: nordicrfgbeta
The branch for Step 6 is named publicbeta



UPDATE 5th November 2014:
Changes:
- The time limit between lobby disconnects is doubled
- Minimum players required to start the team game is four and for normal game it's three.

IMPORTANT:
- The game generates dump files when crash occurs. Dump files are located in the game folder (same as rfg.exe) and thir names are like rfg_*.dmp. Please send it to rfgsupport [~at~] nordicgames.at

Please keep up the reporting!



I would like to invite everybody to report errors and bugs here so we can further improve the game.
Last edited by MegalomaniacNG; Dec 2, 2014 @ 7:08am
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Showing 1-15 of 667 comments
SillyWalk Nov 3, 2014 @ 1:50pm 
Awesome. Thanks, guys.
Jonny Nov 3, 2014 @ 1:50pm 
Amazing, you guys are awesome, I'm so excited! THANK YOU FOR STEAMWORKS!!!!

- - - -- - - - - - - - - - - -
Phrix889 Nov 3, 2014 @ 1:50pm 
So will you be fixing the DX10 issue caused by the Microsoft KB2670838 update for the official release of this patch? Other developers have fixed it when it broke their software. Doesn't make sense to go to all this effort of migrating the game to steamworks then not fix that issue.

Setting the game to automatically run in DX9 mode then forgetting about it isn't the right thing to do, especially as the game is advertised as having DX10 support, which no Windows 7 users will be unable to use unless they mess about uninstalling the KB2670838 update but that will then cause problems for other games and software.
Last edited by Phrix889; Nov 3, 2014 @ 2:00pm
Gilgalad80 Nov 3, 2014 @ 1:57pm 
Wow.... You posted this just minutes after I asked for an update!! Awesome!! Thanks :D
MegalomaniacNG  [developer] Nov 3, 2014 @ 2:00pm 
We were close a couple of weeks ago already but we wanted to invest more time and testing efforts to make sure its good. Of course there can be still some issues left thats why I titled it "Open Beta".

@Phrix
That issue should be gone as well as we use by default now DX9. Also we havent seen it happening in DX10 mode but we have to say that the whole DX10 support from MS side is not good thats why we believed its the safest to go for DX9 mode. This will run perfectly on any DX10 system as well. Seriously DX10 in Red Faction Guerilla was just a marketing gag as there was no real advantage.
Gilgalad80 Nov 3, 2014 @ 2:02pm 
Originally posted by MegalomaniacNG:
We were close a couple of weeks ago already but we wanted to invest more time and testing efforts to make sure its good. Of course there can be still some issues left thats why I titled it "Open Beta".

Will I be able to redeem my retail copy on Steam as other migrated titles have done?
MegalomaniacNG  [developer] Nov 3, 2014 @ 2:04pm 
We can see if we find a complete history of all issued keys but I doubt that.
Multi Nov 3, 2014 @ 2:05pm 
Will you be placing the GFWL in a beta branch once this Steamworks version goes live?
MegalomaniacNG  [developer] Nov 3, 2014 @ 2:07pm 
Yes, we can keep the GFWL version in a public beta branch however its really deprecated and unsupported then.
Multi Nov 3, 2014 @ 2:09pm 
Originally posted by MegalomaniacNG:
Yes, we can keep the GFWL version in a public beta branch however its really deprecated and unsupported then.

That's fine, just want to be sure I can get the achievements in ample time before I head over to Steamworks. Question; the Multiplayer servers, they are run by Microsoft correct (For the GFWL)? If not, completely fine, just need some info so I can alert others to this.


What Im asking is; willl GFWL multiplayer still work?
Last edited by Multi; Nov 3, 2014 @ 2:17pm
Viper123_SWE Nov 3, 2014 @ 2:10pm 
Love you guys, you have no idea how awesome this is!
MegalomaniacNG  [developer] Nov 3, 2014 @ 2:25pm 
Originally posted by Multi:
Originally posted by MegalomaniacNG:
Yes, we can keep the GFWL version in a public beta branch however its really deprecated and unsupported then.

That's fine, just want to be sure I can get the achievements in ample time before I head over to Steamworks. Question; the Multiplayer servers, they are run by Microsoft correct (For the GFWL)? If not, completely fine, just need some info so I can alert others to this.


What Im asking is; willl GFWL multiplayer still work?
We really cant give any idea how long Microsoft will keep the servers open. Originally GFWL should be down by July.



Originally posted by Viper123_SWE:
Love you guys, you have no idea how awesome this is!
Thanks, I hope a lot of people will re-enjoy the beauty of destruction. We are also very passionate about Red Faction and hope to do more in the future for this great franchise.
Phrix889 Nov 3, 2014 @ 2:25pm 
Originally posted by MegalomaniacNG:
We were close a couple of weeks ago already but we wanted to invest more time and testing efforts to make sure its good. Of course there can be still some issues left thats why I titled it "Open Beta".

@Phrix
That issue should be gone as well as we use by default now DX9. Also we havent seen it happening in DX10 mode but we have to say that the whole DX10 support from MS side is not good thats why we believed its the safest to go for DX9 mode. This will run perfectly on any DX10 system as well. Seriously DX10 in Red Faction Guerilla was just a marketing gag as there was no real advantage.

I appreciate the work you guys have done for this I really do but I've been using DX10 in the game since it was released and it looks far, far better than DX9 mode and worked flawlessly till the Microsoft KB2670838 update came out last year.

Also I just tested DX10 mode (-nod3d9 to launch in DX10 mode to those who don't know) and the issue is still present so can you please look into releasing a proper fix? If you haven't noticed the issue launch a map in custom multiplayer solo and you'll see, character flickers/disappears, buildings flicker and disappear and so on.
Multi Nov 3, 2014 @ 2:31pm 
Originally posted by MegalomaniacNG:
Originally posted by Multi:

That's fine, just want to be sure I can get the achievements in ample time before I head over to Steamworks. Question; the Multiplayer servers, they are run by Microsoft correct (For the GFWL)? If not, completely fine, just need some info so I can alert others to this.


What Im asking is; willl GFWL multiplayer still work?
We really cant give any idea how long Microsoft will keep the servers open. Originally GFWL should be down by July.



Originally posted by Viper123_SWE:
Love you guys, you have no idea how awesome this is!
Thanks, I hope a lot of people will re-enjoy the beauty of destruction. We are also very passionate about Red Faction and hope to do more in the future for this great franchise.


Good enough for me. Time to boost boost boost these achievements!
MegalomaniacNG  [developer] Nov 3, 2014 @ 2:31pm 
Originally posted by Phrix889:
Originally posted by MegalomaniacNG:
We were close a couple of weeks ago already but we wanted to invest more time and testing efforts to make sure its good. Of course there can be still some issues left thats why I titled it "Open Beta".

@Phrix
That issue should be gone as well as we use by default now DX9. Also we havent seen it happening in DX10 mode but we have to say that the whole DX10 support from MS side is not good thats why we believed its the safest to go for DX9 mode. This will run perfectly on any DX10 system as well. Seriously DX10 in Red Faction Guerilla was just a marketing gag as there was no real advantage.

I appreciate the work you guys have done for this I really do but I've been using DX10 in the game since it was released and it looks far, far better than DX9 mode and worked flawlessly till the Microsoft KB2670838 update came out last year.

Also I just tested DX10 mode (-nod3d9 to launch in DX10 mode to those who don't know) and the issue is still present so can you please look into releasing a proper fix? If you haven't noticed the issue launch a map in custom multiplayer solo and you'll see, character flickers/disappears, buildings flicker and disappear and so on.
Thanks for the report we will look into that.
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Date Posted: Nov 3, 2014 @ 1:42pm
Posts: 667