Golgoth Studio  [developer] Nov 16, 2012 @ 12:55am
OFFICIAL MDV Patch information
LAST UPDATE : 21 June 2013


thanks all for your patience, such as some of you here have notified, we've announced recently (even if it seem some are still not aware), that the publisher of Magical Drop V, UTV Ignition is not interested to let us release the last Patch N°6. Due a recent agreement we'll be able to do it in some month. We are apologize for the delay, as we concerned about deliver this latch patch to conclude greatly the release of this new chapter. So thanks again for your patience, soon you will be rewarded

Below, you will find all content of the next patch
Version Patch 6

Online Add
-Desynch Issues Fixed (no more drop outside the card during online match)
-Lobby user Ping quality added + warning connexion screen
-Lobby user flag region information
-Opponent Character selection will be hide until loading screen
-Rank, Steam Id, and BP displaying during the loading

Gameplay & Features
-New full set of Drop table Pattern easy, normal, hard, special + Bursting guide
-Adding Characters Chainer Class (Special, Short Chainer, Balanced, Long Chainer, Extrem Chainer)
-Characters Attack Balance in regards of their class (new Shield Arts)
-New Extra Mode Marathon (Endless) available
-Story Intro Cutscene improve and Dialog added
-Adding new story character dialog art pose
-No Name Pad Support
-3 Extra Colors by character available (chose in character select)
-Random Character button in Character select screen
-Insane dfficulty will be set to maximum no progressive difficulty
-AI improve on Ice and Bubble
-Flip of VS Card desck during loading
-Random Character buselect button in Character select screen
-New set of 12 achievements total = 24, all icons art redo
-Help and options menu adding button recommend, post a review and version info
-New learderboards marathon mode

Issues
-Framerate Variable added
-crashes issues between lobby and character select screen
-Controls Settings for P3 and P4 and reset button added
-Fix on Battle Points win/lose ratio
-*Mushman Unlock character fixed
-Resolution on launch fixed in some specific case
-*Black Pierrot in story mode fixed
-Japenese Crash after long play
-Japanese Grammar review
-German Grammar Polish

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History Update :

22 December 2012 - Patch 5
Game size increased from 450mo To 850Mo

ONLINE
-Online Ranking Match available
-Online Battle Points system available in ranking match
(win/lose points and increase your rank starting from E )
-Online new search settings available by "Region or skill"
-Online Menu settings described in hud
-Online Menu "Online Players Available" number display
-Online Lobby now displays Player Rank
-Loading display Versus Opponent (card,Steam ID,BP)
-Leaderboards : New Leaderboards Battle Points
-Leaderboards : Fixed entries number by leaderboards

MAGICAL DROP GAMEPLAY
-Full Gameplay reviewed including when holding direction
-GRID Balls Freeze issues, and some others mechanics.
-All Magical Drop Character Attack Pattern Modified (new shields)
-Full review of Drop table Pattern in all mode
-2 different Drop Table available in match settings Random and Same

GHOSTLOP GAMEPLAY
-Ghostlop can now spawn ball by pressing Y (answer to QUOTA balance against MD)
-Ghostlop Attack lines changed

KING OF THE HILL MODE
-KOTH mode, match duration increase to 3,6,9 minutes
-KOTH mode, rounds are now available per match

STORY MODE
-Story added Dynamic Path, let Fate decide your next opponent, select a card in the deck and fight!
-Story cosmetic: improve on Character Art during Dialog
-Story cosmetic: all character ending pictures are now full screen
-Story cosmetic: new intro to suit with character ending style
-Story cosmetic: Stage number Arts
-Story- there are now 2 distinct paths, one for MD characters with Fortune as the Final Boss and no GL Characters. The Ghostlop Patch now has Mushman as the Final Boss
-Story mode new different Drop table pattern by stage group (1to4 , 4to8, 8to12)
-A.I bubble issue Fixed
-A.I First difficulty review (10 differents levels by difficulty),
-A.I In Story mode: if you lose, A.I scales back 2 difficulty levels maximum

TEXT AND LOCALIZATION
-Localization and text : some characters dialogues are modified
-Localization and Text : Removed inappropriate expression (lol etc..)
-Localization and Text : Japanese text glitch fixed
-Localization and Text : Grammar fixed in Spanish thanks @Dr. Yepernambucano
-Localization and Text : Grammar fixed in German @Dennis
-Localization and Text : Grammar fixed in Italian thanks @Ziano
-Localization and Text : Grammar fixed in English thanks @Athena & Star

CRASHES AND ISSUES
-Black screen issue fixed
-Steam Cloud issue fixed
-Hard Crash Random Fixed
-Hard Crash after very long play session fixed

EXTRA
Cosmectic work on all Characters Animations bigger in the card, resolution increase x2, correctly positionned, more frames by animation

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22 Nov - Released - Patch 4

- Online 1st Pass Fix (Still Desynch but we find a reason no FPS limiter)
- Grab Fluidity Fix (reduced 10 Fps, after explosion to allow grab above)
- Lock Chain Fix (thanks @Axon)
- New VS Match Setting (Infinite Quota)
- New VS Match Setting (Dropballs table same for both player in versus)
- New Ranking Calculation System in Story Mode (as currently in versus)
- Fix number of lines sent by MD Chara display above Ghostlop card
- Ghostlop / Magical Drop Balance, Ghostlop character send less lines
- Ghostlop Character Balance 1st pass (Mushman difficulty VS Story issue)
Bruce:Speed14/Strenght14 MCoy:Speed13/Strenght15 Mushman:Speed12/Strenght 17
- Story Dialog Death Grammar and Text Glitch fix
- Story Dialog Devil Grammar and Text Glitch fix
- Story Dialog Magician Grammar and Text Glitch fix
- Story Dialog Chariot Grammar and Text Glitch fix
- Story Dialog Star Grammar and Text Glitch fix
- Story Dialog Justice Grammar and Text Glitch fix
- Story Dialog Empress Grammar and Text Glitch fix
- Story Dialog World Grammar and Text Glitch fix
- Story Dialog MC Coy Grammar and Text Glitch fix
- Story Dialog Bruce Grammar and Text Glitch fix
- Story Dialog Empress Grammar and Text Glitch fix
- All Characters Gallery Grammar and Text Glitch fix 
- All Characters Story End Grammar and Text Glitch fix
- All Loading Tips Grammar and Text Glitch fix
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19 Nov - Released - Incremental fix Patch 3 [Crashes Issues fix]
18 Nov - Released - Incremental fix Patch 2 [Crashes Issues fix]
17 Nov - Released - Incremental fix Patch 1 [Crashes Issues fix]

Thanks to the community for the patience and support.
Last edited by Golgoth Studio; Jun 22, 2013 @ 5:16am
Showing 1-15 of 462 comments
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L-r | Canti Nov 16, 2012 @ 1:04am 
Problems I've had (just from getting to the title screen):
Audio doesn't work when Windows is using surround sound configuration. Just comes out as (very loud!) screechy noise.
Windowed mode makes the game match the refresh rate of your display. So 120hz monitor means the game goes at 2x it's normal speed.
Duke's Dear Demicol Nov 16, 2012 @ 1:58am 
Customizable controls would be a good start.
Golgoth Studio  [developer] Nov 16, 2012 @ 2:19am 
@Canti we are working on framerate limiter to fix your problem, check our Announce in some hours including the list of fix
Golgoth Studio  [developer] Nov 16, 2012 @ 2:20am 
@Demicol we are working to add Custom Controls (arcade stick and auto enable pad), check our Announce in some hours including the list of others fix
[Flaming Fist] BotD Nov 16, 2012 @ 3:08am 
I am having serious issues regarding random crashes. I've tried the advice posted in previous threads and nothing has really helped. I see other people posting that they've been able to play multiplayer matches and beat story mode, so far the longest the client has run without crashing was long enough to get to stage 2 in story mode. Generally it doesn't last long enough to get through stage 1. I've been playing with my second monitor disabled while in windowed mode.
Last edited by [Flaming Fist] BotD; Nov 16, 2012 @ 3:17am
bun Nov 16, 2012 @ 3:28am 
I just bought the game ... runnning the game with 540m nvidia laptop card.
the game is slowwwwwww . playable at window mode only as i lower the resolutions, the better it is.

story mode is boring and wonder why its too easy.

opponent didnt have anything to send to me

i just attack till opponent lose.

i dunno wat chellenge is this to me. its like i am going through a motion.

i pay this game for a chellenge but wat i get is a motion....

pls do something about this too thx. i hope to support u guys so pls do it. felt sad

also to take note if u can make the animated characters larger.
during games i cant even notice them... like they dun exist
Last edited by bun; Nov 16, 2012 @ 3:30am
Golgoth Studio  [developer] Nov 16, 2012 @ 3:35am 
We just published a announce to mention about all the fix we are currently working on http://steamcommunity.com/games/magicaldropv/announcements/detail/1045095643094725929
Reki Nov 16, 2012 @ 3:36am 
I'm having the same troubles as BotD. I hope devs make random crashes their top priority. First random crashes, then sound and controls. Step by step ^^
[Flaming Fist] BotD Nov 16, 2012 @ 3:38am 
Thank you for your commitment to fixing these issues. Is there an ETA on when we'll get patches for these problems? Will you be fixing them all at once or can we expect incremental patches to fix things as your team can deal with them?
Techies | Rei Nov 16, 2012 @ 4:37am 
I found a bug earlier. if you pick up one of the special blocks as it's transforming it will disappear and you can't catch/throw anymore until you lose. I streamed it earlier, so I'll go through the 2 hours of footage later to find you the video.
[TEAM PURPLE] ZenBeni Nov 16, 2012 @ 4:51am 
It would be great to have a color blind mode with darker green balls. In my case, it is difficult to discern yellow balls from green ones (of course there is the symbol but watching them all the time is so slow for me).
Golgoth Studio  [developer] Nov 16, 2012 @ 5:18am 
@BetD, we you can expect incremental patches instead huge update, because we don't want to let players wait to much time before be able to play in good condition
Chezne Nov 16, 2012 @ 5:40am 
New update adds Lobby Privacy to the online play. However, for King of the Hill matches, you cannot scroll down to swap the setting off of friends currently. Multiplayer still has what I'm guessing are connection issues... where your opponent's stack goes off the screen but still lives.
Golgoth Studio  [developer] Nov 16, 2012 @ 5:46am 
@chezne, we do incremental update all along the day , don't worry we are also on the network
Chezne Nov 16, 2012 @ 6:43am 
Managed to get into a King of the Hill game with the latest update able to make the room public, however now for whatever reason the game freezes on me in multiplay. Tried three times now, and in standard head-to-head as well, each time there's been a freeze mid-match. No spike in memory or cpu usage that I can see, no loss of connection message, just program stops responding. Have to kill via Task Manager.

Incidentally, when do we get paid for playtesting? I accept payment in Survival Mode or Moon. ;)
Showing 1-15 of 462 comments
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