Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Yarlen  [developer] Dec 17, 2015 @ 9:49am
Sins of a Solar Empire: Rebellion v1.83 Opt-In (Updated)
Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January.

To Opt-In:
  1. Select Sins of a Solar Empire: Rebellion from your Steam library list
  2. Right-click and select Properties
  3. Click the BETAS tab
  4. From the drop-down box, select opt-in and click CHECK CODE (hitting Enter will not work)
  5. Click CLOSE and Steam should pick up the new update and install it automatically
  6. To play multiplayer: You need to manually update your rebellion.user.setting file as follows -
    Open Windows Explorer to: Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
  7. Open rebellion.user.setting use Notepad
  8. Look for IcoServerPort (line 40) and change the number which follows to 8000
  9. Save the file

Change Log:
  • (2/24) Fixed autocannon and laser sounds not playing.
  • (2/24) Fixed bug where AI players wouldn't build anything while constructing a titan.
  • Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.
  • Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.
  • Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.
  • Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.
  • Fixed "Planet for a Planet".
  • Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.
  • useCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.
  • Fixed bug where there was no music to play in the interim between frontend and entering a new match.
  • Added a new BuffInstantActionType "GiveExperience"
  • Modders can now specify up to 9 titans to build in the menu.
  • PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.
  • Advent Illusion frigates now refund for the correct amount (zero).
  • Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.
  • Fixed crash when a capital ships dies and the player is using Polish.
  • Optimization improvements for online play.
  • Stability improvements to ICO.
  • Removed Stardock Activation requirement.
Last edited by Yarlen; Feb 24, 2016 @ 5:22pm
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Showing 1-15 of 198 comments
facciola007 Dec 17, 2015 @ 9:53am 
Hype hype hype!!!!!!!!!!!
slavemaster Dec 17, 2015 @ 10:08am 
Removed Stardock Activation requirement.
Praise the Sun!
Cat Guy Dec 17, 2015 @ 10:19am 
whooooo hooooo!!!!
danielmratliff21 Dec 17, 2015 @ 10:27am 
i get a beta code error after hitting check code. there is no code in this discussion, weird. i bought this on steam and it playes fine on beta opt-out and beta 180 mod opt-in.
facciola007 Dec 17, 2015 @ 10:29am 
Originally posted by danielmratliff21:
i get a beta code error after hitting check code. there is no code in this discussion, weird. i bought this on steam and it playes fine on beta opt-out and beta 180 mod opt-in.

Works for me try not hitting check code. Just opt in, close the box, you will get a download.
danielmratliff21 Dec 17, 2015 @ 10:30am 
ah. then i suggest the dev remove the click check code button step. it might confuse others like myself.
facciola007 Dec 17, 2015 @ 10:31am 
Originally posted by danielmratliff21:
ah. then i suggest the dev remove the click check code button step. it might confuse others like myself.

Thats a steam option. Not Soase option. That looks the same for any game.
danielmratliff21 Dec 17, 2015 @ 10:33am 
i mean the devs instruction to click it as a step. (the step shouldn't exist)
minix2poo Dec 17, 2015 @ 10:46am 
destroying planets... wah....
Goob✅ Dec 17, 2015 @ 11:06am 
Is it Christmas already?
Limejunk Dec 17, 2015 @ 2:05pm 
Is it possible to add a handicap to the starting settings? I bought this game 2weeks ago and it is too easy to beat normal but unfortunatley too hard to beat hard :O. If there is handicap setting for the AI players many new players could get nice matches without frustrating battles. I would really appreciate the possibility to change the level of damge of the AI to get a chance.
I am looking forward to your answer.

Greetings :)
Rodso Dec 17, 2015 @ 4:26pm 
"Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage."

o.o
Lavo Dec 17, 2015 @ 5:34pm 
It's finally here! So many things can be done now, this is so wonderful. Thank you Stardock!
DMATH Dec 18, 2015 @ 2:31am 
Their is no emoticon for what i am feeling
WHIPperSNAPper Dec 18, 2015 @ 9:49am 
Wow, I hadn't anticipated that we'd ever see any further patches.
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Date Posted: Dec 17, 2015 @ 9:49am
Posts: 198