Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Pirates ALWAYS attack, even with 0 bounty and others have high bounties.
Could anyone enlighten me to why this is? Did the outlaw sectors DLC make it so pirates will always attack you no matter what? I can't put my finger on it, but this was not an issue until I got the DLC and it's terribly frustrating. I want to play with pirates. I enjoy how it switches up the dynamic. But I can't play with them on if they're going to auto-target the human players for absolutely no reason. That's just a stupid mechanic. I can handle pirates easily enough, but it's not fun knowing the game is literally cheating to throw you a curve ball. Thoughts?
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Showing 1-10 of 10 comments
KingLemonVT/TTV Sep 17, 2016 @ 9:45pm 
bump
GoaFan77 Sep 17, 2016 @ 11:20pm 
There should be only one case where the pirates ignore a player with higher bounty at the time the pirate raid launches. That is if the player with higher bounty is TEC Rebels and has researched Truce Amongst Rogues to ally with the pirates. :tec:

The new DLC does allow the pirates to attack more than one player now though, so I suppose more zero bounty raids are quite possible.

If you toggle off the "Outlaw Sectors" map option I believe this will revert the pirates to how they were before, but you lose the other DLC features as well...
Last edited by GoaFan77; Sep 17, 2016 @ 11:21pm
mashed votato Sep 23, 2016 @ 1:45pm 
yes but more importantly, it seems like the pirates almost always attack me - regardless of bounty. they seem to attack the person with the highest bounty, a random player, and then me. even if there are three players with higher bounty than myself.
Snizzlet Sep 24, 2016 @ 12:02pm 
Maybe someone is offering missions to the Pirates?
G.I-JOE Sep 24, 2016 @ 12:04pm 
yes u r right...thy attack player with bounty and another randomly pick player so it would seem
i get out of this by being the player who places the bounty
annaliseh Sep 24, 2016 @ 5:59pm 
Originally posted by GoaFan77:
There should be only one case where the pirates ignore a player with higher bounty at the time the pirate raid launches. That is if the player with higher bounty is TEC Rebels and has researched Truce Amongst Rogues to ally with the pirates. :tec:

The new DLC does allow the pirates to attack more than one player now though, so I suppose more zero bounty raids are quite possible.

If you toggle off the "Outlaw Sectors" map option I believe this will revert the pirates to how they were before, but you lose the other DLC features as well...

+1

And why shouldn't the pirates attack adhoc! It makes the game interesting.

One of the challenges is to see how long the pirates last! On many ocassions I've had them last the whole game.
Brave Sir Robin Sep 25, 2016 @ 1:25pm 
From what I've seen with the DLC:
-Pirates attack two players now.
-If there's locked teams pirates only attack one person on each team no matter what.
-Pirates default to the lowest player slot if there's ties (ie always a Human player) unless it would break the second point.

I like it better in the sense that you don't have to care about ebay sniping them at the last second anymore, since you'll just end up with the pirates on you anyway if you get into a bidding war with someone. The pirates however still suffer from the same issues as always; they're incredibly disruptive early on but once you have a Starbase in front of their base they become nothing more than a free cap/titan levelling service your opponents pay for. I generally just turn them off.
KingLemonVT/TTV May 2, 2021 @ 9:50am 
LOL
It's been 5 years and i'm still annoyed by this issue. I googled it for a solution and completely forgot that I had already asked this question and this thread was #2 result
z|A|bik2 May 2, 2021 @ 2:29pm 
Originally posted by King Lemon:
LOL
It's been 5 years and i'm still annoyed by this issue. I googled it for a solution and completely forgot that I had already asked this question and this thread was #2 result

Pirates will send raids even with 0 bounty.

However if the bounty remains 0, their raids will not grow in strength.
KingLemonVT/TTV May 2, 2021 @ 6:29pm 
Originally posted by z|A|bik2:
Originally posted by King Lemon:
LOL
It's been 5 years and i'm still annoyed by this issue. I googled it for a solution and completely forgot that I had already asked this question and this thread was #2 result

Pirates will send raids even with 0 bounty.

However if the bounty remains 0, their raids will not grow in strength.
Yeah, it's not my favorite mechanic from the outlaw sectors DLC, but I understand it now.
I was mostly commenting for the irony of my query the second time around. lol
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Date Posted: Sep 16, 2016 @ 9:25am
Posts: 10