I'm 37, and if there's something I DON'T miss from old games, it's the difficulty. That's definitely NOT where the fun was, it was just a cheap way to lengthen a game.
This game made me do something I didn't think I'd have to do again: play the same thing 50x in a row. Ok this game is doable, not impossible like Spank 2, but it first lures you into thinking that it's an easy & forgiving game. And to be honnest, 3/4 of the game is easy & forgiving, but there are a couple of REALLY frustrating parts (not even near the end, as the difficulty isn't well balanced). When I finally passed that "sweat bomb" level, I didn't get a sensation of excitement, no, only the one that I wasted my time.
Anyway, I'm at the boss stage, already retried 50x, & I'd like to see a couple of things:
-I know it's not gonna happen, and I suppose someone will (as usual) answer that "the game is too easy, we don't need this", but give us a "skip this part" button. It's not like that level was fun anyway.
-there is absolutely no reason to stop shooting in that level. Tandinitis is a serious issue, & you're already starting to get the symptoms after tapping shift over a couple of retries. It's really bad design to require tapping a button while you could just autofire. Sure, I could install tools to build my own autofire, but why does a game have to do this to players?
-in the case the "missile kills you in 1 shot" is a bug and not one of those "lol, I kill you, try again", fix it!