Dark of Light 29. Aug. 2013 um 18:58 Uhr
NEEDS MULTIPLAYER
game would be awesome, maybe make a little bigger map and BAM! theres your multi
Beiträge 1-8 von 8
< >
ksar 26. Sep. 2013 um 13:54 Uhr 
+1
bripro  [Entwickler] 26. Sep. 2013 um 17:05 Uhr 
multiplayer would take an entire man year of work between development, design, porting, testing and certification. It's not flipping a switch.
Dark of Light 17. Okt. 2013 um 15:14 Uhr 
bripro i know your right but the sooner he is able to start on it the faster we can have it, unless of course he is working on another game then understandable
bripro  [Entwickler] 18. Okt. 2013 um 20:21 Uhr 
I am the developer (see the [] next to my name) ;)

I'm still recovering from pushing myself so hard to finish the game in the first place. Been battling back/neck/shoulder problems which I pushed through to finish the game and let them get worse. I'm finishing up the 3DS port, then going to try and take care of these issues so I can get back to (hopefully) working pain-free again.

Once I do jump back into things, I'd much rather be building a new game than spend the next year of my life adding multiplayer to this. I'm much more interested in crafting the best possible single player experience and story than create yet-another-multiplayer-deathmatch-mode.
Dark of Light 19. Okt. 2013 um 8:11 Uhr 
OH MY GOSH I AM SO SORRY I DID NOT RELIZE THAT ok I under stand. But thanks for explaining it and keep up the good work :)
theacematt2 13. Nov. 2013 um 20:52 Uhr 
Ursprünglich geschrieben von bripro:
I am the developer (see the [] next to my name) ;)

I'm still recovering from pushing myself so hard to finish the game in the first place. Been battling back/neck/shoulder problems which I pushed through to finish the game and let them get worse. I'm finishing up the 3DS port, then going to try and take care of these issues so I can get back to (hopefully) working pain-free again.

Once I do jump back into things, I'd much rather be building a new game than spend the next year of my life adding multiplayer to this. I'm much more interested in crafting the best possible single player experience and story than create yet-another-multiplayer-deathmatch-mode.

I was searching for a Multiplayer mod, a mention... something like that... but I understand your response here. Mayyybe a fan/someone could craft a multiplayer side to it in the future, unless the code simply doesn't allow for it.

Have been following the game since EGM (...or maybe it was Gamepro?) mentioned Grand Theftendo waaaaaaaay back in the day. Am very thankful it came out, and wanted to give a sincere thank you for following through with your creative endeavor, and then pushing it out to (pretty damn near) all consoles out there on the market!

Hope your injuries are doing better these days, and best wishes to you and yours in the future!
bripro  [Entwickler] 13. Nov. 2013 um 23:48 Uhr 
Thanks for the support and very nice to hear you were so patient, following it for so long!
7thColumn 5. März um 10:16 Uhr 
@bripro , could you possibly release some sort of open source to the game or something once you move on to a new title so that the community could get to work on a functional multiplayer support mod?
Beiträge 1-8 von 8
< >
Pro Seite: 15 30 50