Dark of Light Aug 29, 2013 @ 6:58pm
NEEDS MULTIPLAYER
game would be awesome, maybe make a little bigger map and BAM! theres your multi
Showing 1-8 of 8 comments
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ksar Sep 26, 2013 @ 1:54pm 
+1
bripro  [developer] Sep 26, 2013 @ 5:05pm 
multiplayer would take an entire man year of work between development, design, porting, testing and certification. It's not flipping a switch.
Dark of Light Oct 17, 2013 @ 3:14pm 
bripro i know your right but the sooner he is able to start on it the faster we can have it, unless of course he is working on another game then understandable
bripro  [developer] Oct 18, 2013 @ 8:21pm 
I am the developer (see the [] next to my name) ;)

I'm still recovering from pushing myself so hard to finish the game in the first place. Been battling back/neck/shoulder problems which I pushed through to finish the game and let them get worse. I'm finishing up the 3DS port, then going to try and take care of these issues so I can get back to (hopefully) working pain-free again.

Once I do jump back into things, I'd much rather be building a new game than spend the next year of my life adding multiplayer to this. I'm much more interested in crafting the best possible single player experience and story than create yet-another-multiplayer-deathmatch-mode.
Dark of Light Oct 19, 2013 @ 8:11am 
OH MY GOSH I AM SO SORRY I DID NOT RELIZE THAT ok I under stand. But thanks for explaining it and keep up the good work :)
theacematt2 Nov 13, 2013 @ 8:52pm 
Originally posted by bripro:
I am the developer (see the [] next to my name) ;)

I'm still recovering from pushing myself so hard to finish the game in the first place. Been battling back/neck/shoulder problems which I pushed through to finish the game and let them get worse. I'm finishing up the 3DS port, then going to try and take care of these issues so I can get back to (hopefully) working pain-free again.

Once I do jump back into things, I'd much rather be building a new game than spend the next year of my life adding multiplayer to this. I'm much more interested in crafting the best possible single player experience and story than create yet-another-multiplayer-deathmatch-mode.

I was searching for a Multiplayer mod, a mention... something like that... but I understand your response here. Mayyybe a fan/someone could craft a multiplayer side to it in the future, unless the code simply doesn't allow for it.

Have been following the game since EGM (...or maybe it was Gamepro?) mentioned Grand Theftendo waaaaaaaay back in the day. Am very thankful it came out, and wanted to give a sincere thank you for following through with your creative endeavor, and then pushing it out to (pretty damn near) all consoles out there on the market!

Hope your injuries are doing better these days, and best wishes to you and yours in the future!
bripro  [developer] Nov 13, 2013 @ 11:48pm 
Thanks for the support and very nice to hear you were so patient, following it for so long!
7thColumn Mar 5 @ 10:16am 
@bripro , could you possibly release some sort of open source to the game or something once you move on to a new title so that the community could get to work on a functional multiplayer support mod?
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