Mods - How can I change/remove the high-pitch "ricochet" 'PING' sound effect?
Okay, so this game seems great so far, except for one thing: the high-pitched, tinny, piercing, non-stop "ricochet" noise. It's like the sound of someone hitting a crystal with a tiny hammer, right next to your ear, endlessly. It's not even really a ricochet sound, because it happens ALL the time, and bullets don't ricochet 100% of the time. It happens when your bullets hit anything and everything. Rocks. Oil Drums. Cars. Turrets. Wood fences. Trees. PEOPLE. Why does the game make an irritating, high-pitched "PING" sound when I shoot a person? What sense could that possibly make? And trees? Seriously? This sound should only ever occur when you shoot metallic objects, and ideally not even then, because it is a horrible sound, and because cars don't make a ridiculously high-pitched "PING" sound when you shoot them.
I don't mean to say that this game wouldn't be otherwise awesome. I really like everything else about it, but that sound effect has got to go or this game is getting uninstalled. I'm sorry, I know this probably seems unreasonable, but I just cannot stand that sound effect being constantly triggered. After 45 minutes playing the game, it is all I can hear anymore.
The game has a mod menu built in, but of course the one thing I want to change, sound FX, is not an option. Anyone have any idea how I can either replace that sound with something else, or just remove it from the game entirely? I would rather there be no sound effect at all when things get shot, than have to hear that sound one more time.
Thank you for any help you can provide, and for enduring my rant.
Edit: I forgot to mention that I looked in the steamapps folder for the game, and I found the file audio_sfx_W32.bap which I'm sure is where all the sound effects are compiled, but I don't know how to handle decompiling and recompiling that file, so if anyone has any experience working with .bap files, that would be a huge help. Thanks.
Editat ultima dată de Deftinwolf
26 iun., 2013 @ 8:06am