Retro City Rampage™ DX

Retro City Rampage™ DX

Multiplayer?
There are a lot of bugs in single player apparently but my friend just bought this even though I said it was single player and we want to play together just a suggestion.
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Zobrazeno 115 z 16 komentářů
briprov  [vývojář] 26. led. 2014 v 19.59 
bugs? if you've encountered any bugs, please be specific and explain what the problem is and how to encounter it.
bripro původně napsal:
bugs? if you've encountered any bugs, please be specific and explain what the problem is and how to encounter it.

I've looked through the forums and I've noticed others have bugs. I personally don't have any nor have I encountered them. I was suggesting a multiplayer mode.
Multi-player would 100% amazing,I would buy this game for all of my Friends.
Also,Those bugs most be their problems because the friends who've I've already gifted are fine.
multiplayer sounds sooo fun
Some multiplayer just like the first two GTAs (except without the lag >:c) would be pretty cool~
another ( Multiplayer ) in a singleplayer game requests ! aw steam community you cant grow a brain
FIRE_KEEPER původně napsal:
another ( Multiplayer ) in a singleplayer game requests ! aw steam community you cant grow a brain
Look at GTA 3, Vice City, and San Andreas' multiplayer mods and tell me this is a dumb idea.
Rook Whibley původně napsal:
FIRE_KEEPER původně napsal:
another ( Multiplayer ) in a singleplayer game requests ! aw steam community you cant grow a brain
Look at GTA 3, Vice City, and San Andreas' multiplayer mods and tell me this is a dumb idea.
oh really? you compare this to Gta mods ? ok then go try to make a multiplayer mod in this game and then come and tell me what you just said ...do you even know how mods work ?
FIRE_KEEPER původně napsal:
Rook Whibley původně napsal:
Look at GTA 3, Vice City, and San Andreas' multiplayer mods and tell me this is a dumb idea.
oh really? you compare this to Gta mods ? ok then go try to make a multiplayer mod in this game and then come and tell me what you just said ...do you even know how mods work ?
I think you're missing the point. I don't want to make a multiplayer mod. I'm just saying, if multiplayer could successfully become popular on a (formerly) singleplayer only game from which this game takes inspiration from, then I don't see why it is a bad idea for this game.
well then you should learn how game making works.
for an example
if they would want to make a multiplayer in this game or any singleplayer game for that matter
they cant just click ( Multiplayer = yes ) and be done ...no
they have to Delete this game and make an entire new game with multiplayer..
FIRE_KEEPER původně napsal:
well then you should learn how game making works.
for an example
if they would want to make a multiplayer in this game or any singleplayer game for that matter
they cant just click ( Multiplayer = yes ) and be done ...no
they have to Delete this game and make an entire new game with multiplayer..
Lol, no they don't. Don't try and tutor me on making games, I'm very terrible at it but I've done it before. But adding in a multiplayer component is in no way an impossible thing to do. Not saying it'll happen, but it's not impossible. Now I'm just going to unsubscribe from this discussion because I'm done.
Rook Whibley původně napsal:
FIRE_KEEPER původně napsal:
well then you should learn how game making works.
for an example
if they would want to make a multiplayer in this game or any singleplayer game for that matter
they cant just click ( Multiplayer = yes ) and be done ...no
they have to Delete this game and make an entire new game with multiplayer..
Lol, no they don't. Don't try and tutor me on making games, I'm very terrible at it but I've done it before. But adding in a multiplayer component is in no way an impossible thing to do. Not saying it'll happen, but it's not impossible. Now I'm just going to unsubscribe from this discussion because I'm done.
because you know you are dead wrong unlike you i majored in this ♥♥♥♥ and i know it , go ahead ask anyone you have to do a full ♥♥♥♥♥♥♥ remake
too bad you noobs think that HEY LETS JUST PUT MULTIPLAYER ? YEAAH THAT'D BE GREAT! ' AWESOME!! and done ... jeesus christ the stupidity burns
The butthurt rage is strong within this one.
briprov  [vývojář] 24. úno. 2014 v 23.32 
Developer here to pipe in: Yes, adding multiplayer is not IMPOSSIBLE. But no, adding multiplayer would not be quick or simple. I'm just one person. It would take 9-12 months between tech/engine work, server work, gameplay code, mission design, mission implementation/tuning/iteration, UI/lobby, testing, localization, certification on each platform x each region, updated game rating certificates and costs for that for each region (ESRB, PEGI, USK, etc.), followed by post launch support. This is indeed as much work as a smaller scale new game.

Many people think multiplayer will make every game better like a magic button. I disagree. Multiplayer is possible for just about anything, but that doesn't mean it'll be great without a lot of work. Look at how poor multiplayer was on GTA: Liberty City Stories on PSP. Look at how many people tried GTA IV's multiplayer then quit never to play it again, going back to COD or Halo. Active users are a big thing. Unless your game has a critical mass of active users playing online, the work is pretty much worthless.

On top of that, I'm still physically recovering from chronic pain aggravated from years of computer work, which I pushed through and let get worse to finish RCR in the first place. I'm now going to physio 3x a week, spending an hour a day on exercises and stretching to recover, and doing other treatments. I'm in no position to dive into such a massive commitment. On top of that, I personally am more interested in crafting highly polished single player experiences than I am of creating yet another multiplayer co-op/deathmatch/capture-the-flag experience.

Making games is FAR MORE WORK than most people realize. Even if you've dabbled with some hobby development. Even if you've worked at a game studio. There are a lot of little things which add up which no one thinks about. Programming tasks that another person at the studio handles. Production tasks. Art tasks. Business development. Unless you've done every single thing to release a game from start to finish, you will underestimate the work to be done. As someone who's been developing games for over 16 years, even after working in the industry on everything from small to AAA games, when I started my own company there was a ton that I underestimated. I thought the game would take me 1/4 of the time that it did -- I ended up having to spend an entire man year of work on all of the combined non-development tasks, from business and paperwork to production, marketing and PR. For those more interested in what I'm talking about, watch this lecture: http://www.gamasutra.com/view/news/194311/
s. canoli M ² původně napsal:
The butthurt rage is strong within this one.
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