Publisert: 16. mai
Infested Planet takes the idea behind Starcraft and boils it down to its barest essentials. No high-tech aliens, no tanks, just a bunch of marines taking on a horde of aliens. You start the game with a squad of 6 marines huddled around your only bunker and have to progress through the map, taking out the aliens' hives one at a time. As you destroy hives and other buildings, you gain points that you can spend on upgrading your marines' weapons, build new buildings, or research new techs. But as you destroy the hives, the aliens also mutate, making the rest of the hives stronger. Ironically, however, the marines are far more adaptable than the aliens. Every upgrade you buy can be sold to regain its full cost, and this means that you can adapt your strategy to the kind of alien you are faced with. And this is where the game truly shines. I used over three quarters of the various options that were available to me on a regular basis. Almost everything has a use, the various strategies are pretty well-balanced off of each other, so you can really figure out how you want to play, but you don't wind up re-using the same broken strategy again and again, because you have to adapt to the aliens.
The only part where the game falters is the campaign. The writing is incredibly poor and had me rolling my eyes at the game almost continuously. There's quite a bit of variation in the missions, but they do tend to boil down to mass destruction. A little bit more creativity there could've done the game wonders. The best part about the campaign is the slow introduction of the various options, which is very good for new players, as the amount of options would otherwise be a bit overwhelming.
All in all, though, this is an easy recommendation. It's a great strategy game that rewards micromanagement without requiring it, that gives a player a significant amount of options and then lets them choose which ones to use without forcing them into it.
Note: This review includes the Trickster's Arsenal DLC.