張貼於：03 月 30 日
I remember playing the original Call of Juarez ages ago and thinking that it was a fun, if frivalous, affair. Not much has changed with the series in close to a decade.
This installment is still fun and full of the usual first person shooter mechanics, plus a couple special abilities for things like slow motion and highlighting enemies. Duels also make an expected return, and they're a nice change of pace from the franticness of most levels. It's generally snappy and well-executed, but there is a terrible lack of variety in both the weapons and enemies, which only have 3 and 4 unique types, respectively. So despite an ok length the gameplay feels small and repetitive. And this time around they introduced an RPG-like skill tree (a must for any FPS these days), but it doesn't really change anything so you're going to be using the same techniques - iron sights, fire, cover, reload - to dispatch the same enemies over and over again.
The production value is quite high though. The graphics look mostly great at 1440, though a few sprites (particularly the playing cards) are pixelated. The environments seem like they'd be really fun to explore, and I tried, but was constantly being pushed back by an invasive invisible wall with a warning that I was "straying from the story." Yeah I was, that's exactly the point.
The voice acting is absolutely top notch. The accents and emotions are always appropriate and come through really nicely. A tip of my hat to whoever was behind the dialogue and the voice acting, because both deserve a lot of praise, and the effort that was put into them is readily apparent.
If only that same time and effort had been put into the actual plot and story. It's essentially just a whirlwind meet and greet of every celebrity from the Wild West. There's no depth despite attempts at it in the eleventh hour. Far too little too late.
Really this game is the opposite of most: it's a fundamentally bad idea executed well. If there were a wider variety of enemies and guns, if you could explore more and it felt like a open world - even within the constraints of a linear, level-based progression - if the story actually drew you in and made you care about what happened, then this game could have been amazing. But its core design just wasn't strong enough to make it more than average.
So if you want a solid Western FPS that's going to divert you for a bit, but be utterly forgettable when it's over, then this is the game for you. Plus for value the extras are really nice add-ons: both the arcade and duel modes were a fun way of getting more out of the game assets. But if you want something with a story or depth or originality you'd best look elsewhere. Pardner.