Call of Juarez Gunslinger

Call of Juarez Gunslinger

View Stats:
Greenback Mar 30, 2015 @ 2:15pm
[FIXED] Game crashes
The game crashes after clicking start it doesn't even get to load before I get Call of Juarez has stopped working dialogue. I close that then get another Call of Juarez has stopped working dialogue. I have not been able to play this title at all since buying through steam? I tried the following.

Drivers updated and directx update
Uninstall/reinstall
Verified game cache
I have run it as adminstrator and changed compatibility.
Deleted Video.scr

I have searched this forum and others online for a week or so and have tried countless fixes but I still cannot get this game running.
I have seen lots of posts with the devolper responding and asking for crash reports but then nothing from then on, no solution?
Can anyone help me out with this.

Windows 7 64bit
Intel corei5-2320 CPU@ 3.00GHz
16GB ram
NVIDIA GeForce GTX 650ti

Here is a link to Dxdiag-
http://pastebin.com/nHaXGrvh

Latest cojgunslinger crash log -

CLOG: [PID] 5892
CLOG: [CFactory::CreateObject] WARNING! object of class <GameDI> creator_level==NULL!
INFO: [CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2, clock frequency: 2993.28MHz
INFO: [CPU] CPUs: 1, Cores: 4, HT: Disabled, Logical processors: 4
INFO: The process is running under 64-bit system
WARN: [ParseUnit] cannot open file 'QuickAccessVars.scr'
CLOG: [TaskManager] TMff50f4ba, dedicated worker threads: 1 + 3
CLOG: [CNetworkSettings::Initialize] data/Network.scr does not exist
CLOG: MonitorIndex chosen: 0
CLOG: VendorDesc: NVIDIA GeForce GTX 650 Ti
CLOG: VendorID: 10DE/4318
CLOG: DeviceID: 11C6/4550
CLOG: Driver: nvd3dum.dll, version: 9.18.13.4725
CLOG: NV stereo is disabled
NV stereo is disabled
INFO: D3DRenderer: supported display modes:
INFO: 640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 640x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
INFO: 640x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 640x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
INFO: 640x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 720x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 720x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 720x576, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 720x576, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 800x600, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 800x600, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1024x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1024x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1152x864, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1152x864, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1152x864, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1152x864, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1280x720, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
INFO: 1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 1280x720, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
INFO: 1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1280x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1280x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1280x800, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
INFO: 1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 1280x800, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
INFO: 1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1280x960, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1280x960, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1280x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1280x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1360x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1360x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1366x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1366x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
INFO: 1366x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1366x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
INFO: 1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1440x900, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
INFO: 1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 1440x900, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
INFO: 1600x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1600x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 1600x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1600x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1680x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1680x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 1920x1080, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1920x1080, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
CLOG: PC: Backbuffer is sRGB (if supported)
INFO: TweakFlags: 0
ERRR: [CLobbyProfileMpl::Initialize] ERROR: Failed to create state notification listener.
CLOG: CGame::AppWindowInit: window client area: 0x0, 0x0
INFO: RD3D9: Device created (width: 1920, height: 1080, format: 21, refresh_rate: 60, vsync: 0)

Windows event viewer -

Faulting application name: CoJGunslinger.exe, version: 1.0.5.0, time stamp: 0x52c6d131
Faulting module name: IPHLPAPI.DLL_unloaded, version: 0.0.0.0, time stamp: 0x5392abda
Exception code: 0xc0000005
Fault offset: 0x71b704d3
Faulting process id: 0x414
Faulting application start time: 0x01d06b294a1ac385
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\CoJ Gunslinger\CoJGunslinger.exe
Faulting module path: IPHLPAPI.DLL
Report Id: 8a4e6087-d71c-11e4-8d7c-5404a6c2c494
Last edited by Greenback; Mar 31, 2015 @ 7:04pm
< >
Showing 1-1 of 1 comments
Greenback Mar 31, 2015 @ 7:09pm 
Thought I would let others know what fixed it.
Well I searched for issues relating to IPHLPAPI.DLL and found a thread from a different game but with a very similar problem.
The post recommended clearing out the steam main folder APART from the steamapps folder (all games) and steam exe thus forcing steam to re install.
Started COJ it did the direct x install etc and bang its working.
Glad too, the game is amazing :)
Last edited by Greenback; Mar 31, 2015 @ 7:10pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Mar 30, 2015 @ 2:15pm
Posts: 1