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Ein Übersetzungsproblem melden
You're not serious, are you? Please tell me you're joking.
The chances of someone's rating and win/loss ratio accurately representing their real skill level dwindles enormously with such a flawed matchmaking system. It would be one thing if there was an "unranked" mode where this didn't happen, but for this to happen in a system where win/loss will inevitably be tied to a position on the leaderboard destroys the competitive balance of the game.
From the OP: "You should start from 0 each time, like every other MOBA game on the planet. There is no way a game can have anything close to real competition with such a short-sighted feature."
Yeah, I absolutely predicted I'd get people from the school of thought that if someone points out a game is lacking in one way or another, they must white-knight the game's flaws by claiming the game didn't even intend that to be a flaw anyway. People who think like you are toxic to progress because this sort of criticism ambulance makes the creators believe a feature is perfectly fine when, in fact, it's not. I just got out of playing Glitch, wherein the playerbase coddled the game's creators and yes-manned them into believing everything was fine when, in fact, it wasn't: the game's creators had to shut the game down.
The matchmaking system is a real problem and you can't intent-away the problematic nature of it. Not just because you're wrong but because there isn't even reason to believe the game's creators *intended* the game to be entirely noncompetitive; there are:
- leaderboards
- leagues
- varying degrees of balance between characters
- marketing strategies positioning the game as in the same genre as League of Legends and other games which are notoriously competitive
so to act like the creators didn't intend the game to be played competitively is not supported by reality; it is entirely possible the game's creators had no idea how to manage a competitive game and kept the casual angle as a parachute in case they wanted to abandon the competitive angle halfway down the road, but with the addition of leagues it's entirely clear that they *do* intend for this to be treated competitively and acting like it's not is, for all intents and purposes, lying.
The fact of the matter is that this is an embarrassing feature for a game to have. Whether Awesomenauts is intended to be casually competitive or esports competitive is beyond the point; it is clear that they intended leagues to function as a sort of pseudo-ELO, what with the rating system that they have serving that purpose. So at the very least, their matchmaking system UNDERMINES the very feature they have most recently created.
Anyhow, the preventative measures aside, the game has always been marketed as "drop-in, drop-out." You are given late game gaining Solar based on the average level of everyone in the game. So if someone on the enemy team is level 25, and someone on your team is level 18, then chances are you will be about level 22 or 23. So even if your team has a disadvantage, you coming into the game could very well turn the tides. If you want to play a game from the start with those people in the game you drop into, then stick around and type in all chat "Hey, let's rematch." Since it is a very friendly community, most people will oblige.
As far as Leaderboards, those were there in the console version as well. Of course games like this are semi-competitive, but they are far from the tryhard nature of other MOBAs- as far away as you can get. It's like saying a scoreboard in Pong or Pac-man makes it the next e-sport, just because it has a leaderboard.
The Leagues are there not as a "Oh my gosh, I am teh pwnzor League 1" at all. They are there to differentiate skill levels so people of lower skill level don't get frustrated from being stomped in what is meant to be a casual and fun experience. In all honesty, if you want a tryhard MOBA that starts from the beginning, DotA2, LoL, HoN, etc are all options for you. The Leagues are purely there for a balance of who faces who and to reduce rofl-stomping.
To close things out, regarding the blacklist on the forums, that was an accidental issue they had and has since been resolved
for now however,your best bet would be to get 2 others to play and make a team so you'll be alot less likely to join a started game.
This sort of thought is really irritating because it's so shallow. Do you honestly think that the spectrum of Like | Dislike looks like this:
♥♥♥♥♥♥♥ HATE: yes/no (pick one)
BEST GAME EVER: yes/no (pick one)
(cannot pick same answer twice)
Because more than likely, it looks something like this:
1/10 HATE |--------------------------------------------------------------| LOVE 10/10
And I'm saying Awesomenauts right now is here for me:
1/10 HATE |------------------------------------------Awesomenauts-------------------| LOVE 10/10
When it could be over here:
1/10 HATE |---------------------------------------------------------Awesomenauts----| LOVE 10/10
with PRETTY EASY fixes to matchmaking, such as by adding a better ranked option.
everytime you see a coco, gnaw or a chuck take a shot.
everytime you die to gnaw's dot dmg, take a shot.
everytime you die to the same chuck combo take a shot.
everyimee you die because of coco's lightning ball take a shot.
the majorotiy of this community doesn't relize that there is no divericty in builds or hero choices. every gnaw's going to have split spit for example. this is normally a indaction that a aspect of the game is not balanced enough. you see that kind of stuff in every game and it eventually gets changed, mostly.
Just play some private matches with your friends if the matchmaking bothers you too much.