rallegre 10. dec 2012 kl. 11:17am
framerates?
is it just me or does this game have slower framerates on the pc than on consoles? yes I have a 660 gtx card.
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patmondor 11. dec 2012 kl. 7:22pm 
Not you. Noticed as well. Same card. Very dissapointed.
rallegre 11. dec 2012 kl. 8:30pm 
i was just playing the game and this idea occured to me. when you get to a new area count to 5 before doing anything heavy. i think that the game is pre-loading all the graphics for the area. hence the stuttering. since there is a world of diffrence between how the pc and xbox/ps3 do business i assume this is what is happening.
rallegre 11. dec 2012 kl. 8:31pm 
btw none of the other lego games seem to have this issue. have yet to purchase LOTR though.
CookieRaider 12. dec 2012 kl. 10:11pm 
I noticed it too but wasn't sure if it was my Phenom, I really doubt it though, I have the 660ti.
stylez 24. dec 2012 kl. 9:30pm 
Yeah, I am having awful stuttering issues also. Although I'm only using a Core i7 930 w/ GTX460, this game should hardly be enough to tax either of those; especially when I can run much more graphical & physics intensive games on higher texture, shader, and anti-aliasing settings without anywhere near as much stutter as this game encounters.

@rallegre: I highly doubt this is a pre-loading issue. You can sit around all day in the same room (for example the large upstairs room, where the entrance into the dining hall resides), but if you run back and forth across it, the stutter can still occur. Go to Diagon Alley, and run up and down it repeatedly. If it was a loading issue, the stutter would go away; it does not.
Sidst redigeret af stylez; 24. dec 2012 kl. 10:21pm
rallegre 25. dec 2012 kl. 10:30am 
this particular game seems to have alot of strange issues. on the xbox if you buy the dlc the game is rendered unplayable due to a disk read error bug that the dlc causes. this is when you play the game from disk.
Kikiyama Kokowai 15. feb 2013 kl. 3:38am 
it really only lags for a few moments whenever you enter a new area, after a little while the framerate goes up. lego LOTR does not have this issue from what i can tell (gtx 560)
rallegre 15. feb 2013 kl. 10:12am 
i have a gtx 660 and it is lagging. i have a good system so i am writing it off to really poor optimization of code.
Kain 16. maj 2013 kl. 10:19pm 
Yep, framerate is bad
Azeraeth 8. jun 2013 kl. 1:11pm 
Same issue here. Glad to hear I am not the only one.
lxf 12 11. jun 2013 kl. 7:07am 
Wow. Developers should fix this game. Really disappointing. Would be excellent without this problem. Buy the way. The Wii verion also had a terrible glitch. It would crash on several levels repeatedly making it unfinishable. My kids were disappointed and when I finally realized it was the sound option in the wii system needing to be turned to stereo and not surround (this does fix the wii crashing 100% in this game) my kids had already moved on...
rallegre 11. jun 2013 kl. 7:44am 
apparently this developer is notorious for not issuing patches for problems. if they do its because someone stepped on their neck for some reason. also the lord of the rings game for pc is still missing the dlc stuff everyone else got.
Bendo 29. jun 2013 kl. 7:38am 
Yup, it's just bugged. It's possible to mitigate the stuttering by forcing tripple buffering with D3DOverrider, though that still doesn't remove it completely.
Da Bozz 12. jul 2013 kl. 6:53am 
I also get those lag spikes, HD 7850.
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