LEGO Harry Potter: Years 5-7 > Общи дискусии > Подробности за темата
rallegre 10 декември 2012 в 11:17 сутринта
is it just me or does this game have slower framerates on the pc than on consoles? yes I have a 660 gtx card.
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patmondor 11 декември 2012 в 7:22 следобед 
Not you. Noticed as well. Same card. Very dissapointed.
rallegre 11 декември 2012 в 8:30 следобед 
i was just playing the game and this idea occured to me. when you get to a new area count to 5 before doing anything heavy. i think that the game is pre-loading all the graphics for the area. hence the stuttering. since there is a world of diffrence between how the pc and xbox/ps3 do business i assume this is what is happening.
rallegre 11 декември 2012 в 8:31 следобед 
btw none of the other lego games seem to have this issue. have yet to purchase LOTR though.
CookieRaider 12 декември 2012 в 10:11 следобед 
I noticed it too but wasn't sure if it was my Phenom, I really doubt it though, I have the 660ti.
stylez 24 декември 2012 в 9:30 следобед 
Yeah, I am having awful stuttering issues also. Although I'm only using a Core i7 930 w/ GTX460, this game should hardly be enough to tax either of those; especially when I can run much more graphical & physics intensive games on higher texture, shader, and anti-aliasing settings without anywhere near as much stutter as this game encounters.

@rallegre: I highly doubt this is a pre-loading issue. You can sit around all day in the same room (for example the large upstairs room, where the entrance into the dining hall resides), but if you run back and forth across it, the stutter can still occur. Go to Diagon Alley, and run up and down it repeatedly. If it was a loading issue, the stutter would go away; it does not.
Последно редактиран от stylez; 24 декември 2012 в 10:21 следобед
rallegre 25 декември 2012 в 10:30 сутринта 
this particular game seems to have alot of strange issues. on the xbox if you buy the dlc the game is rendered unplayable due to a disk read error bug that the dlc causes. this is when you play the game from disk.
Richter 15 февруари 2013 в 3:38 сутринта 
it really only lags for a few moments whenever you enter a new area, after a little while the framerate goes up. lego LOTR does not have this issue from what i can tell (gtx 560)
rallegre 15 февруари 2013 в 10:12 сутринта 
i have a gtx 660 and it is lagging. i have a good system so i am writing it off to really poor optimization of code.
Kain 16 май 2013 в 10:19 следобед 
Yep, framerate is bad
Azeraeth 8 юни 2013 в 1:11 следобед 
Same issue here. Glad to hear I am not the only one.
lxf 12 11 юни 2013 в 7:07 сутринта 
Wow. Developers should fix this game. Really disappointing. Would be excellent without this problem. Buy the way. The Wii verion also had a terrible glitch. It would crash on several levels repeatedly making it unfinishable. My kids were disappointed and when I finally realized it was the sound option in the wii system needing to be turned to stereo and not surround (this does fix the wii crashing 100% in this game) my kids had already moved on...
rallegre 11 юни 2013 в 7:44 сутринта 
apparently this developer is notorious for not issuing patches for problems. if they do its because someone stepped on their neck for some reason. also the lord of the rings game for pc is still missing the dlc stuff everyone else got.
Bendo 29 юни 2013 в 7:38 сутринта 
Yup, it's just bugged. It's possible to mitigate the stuttering by forcing tripple buffering with D3DOverrider, though that still doesn't remove it completely.
Da Bozz 12 юли 2013 в 6:53 сутринта 
I also get those lag spikes, HD 7850.
Wolvenworks 22 юни в 10:58 следобед 
confirmed. i do get a low framerate (20 fps) when i just joined in an area. so far only this game has it. i have fxaa enabled and all graphics running high smoothly at180-190 fps after the initial lag.

Gentlemen, I believe we've found a bug.
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