Αναρτήθηκε: 24 Φεβρουαρίου
So after getting the trilogy on sale I played through the first two again to refresh myself into the series and in this one so far I'm in chapter 10 or 11. This is my first playthrough of this game and most likely my last for many different reasons. The linearity and graphics of the game didn't bother me at all (since the other two are linear as well and had ok gfx for their times as well) and I'm playing through this on the hardest difficulty before whatever unlocks. But that being said
- The golden gun pickups are interesting and pretty easily findable without any help
- The new weapon "ring" for consoles isn't bad since you can't really carry much more than 2 one-handed and 1 two-handed guns anyways
- You can blind fire from cover and still get hit (making it more "realistic")
- Max feels a little more "alive" with how he can hit things jump dodging and flip around and how he will duck down or move back slightly when being shot at in cover
- Cutscenes are now skippable (which from looking at other reviews was a problem before) so kudos to R* for fixing that (although I didn't skip them as I want to get "the experience" from my first playthrough of how the game is supposed to be)
- The "last man standing" idea where if you get hit while you have a painkiller you are knocked down. (I'll explain a little more in a bit)
- There are some funny things Max says from time to time and for each different area he had something to say when you pick up painkillers.
I am being generous and those were things that were actually "improvements?" or things that I think added to the game in some way.
- I can't walk through most doors without a cutscene. Appearantly entering almost every room is worthy of a cutscene considering 8+ of 10 times I almost immediatly am placed in a fire fight behind some sort of cover.
- After going through said cutscene if I had a two-handed weap I had to switch back to it as Max is too in love with his one-handed weapons (this is annoying as it is a "forced" thing that happens every few minutes.)
- The "last man standing" forces you to shoot at the guy who downed you which in many cases you can't shoot him due to camera angle or you're out of ammo in your current mag.
- The completely ♥♥♥♥♥♥♥♥ over the shoulder camera shifting to sometimes over your left and sometimes over your right without any button to change it back. I've died to this alone many more times than I care to count. The best I've seen of this is Splinter Cell: Chaos Theory where you can switch it as many times as you want whenever you want to get a better angle but this game years later can't do that for some unknown reason.
- The pace (while the whole review is techinacally "opinion based maybe this one more so) goes from action to pretty much cutscene when the last person dies to action then maybe an area where i get to walk through (usually where gold peices are) and then right back to it. The pace is trying to feel constantly fast where you from cutscene to battle but then any other time it just doesn't feel right.
- Jump dodging is basically worthless as most of the time you'll get a couple kills then die since they'll kill you before you can get up and get back to cover.
- Constantly losing my friggin guns from cutscenes where I'm a badass killing tons of people to either getting robbed by a hoodrat or just losing them somehow. In the old ones I only would in new "parts" which had a descent explaination as why I did but here I guess Max just might have alzheimer's as well.
The story was "eh" and neither a pro or con since there's no real way to rate it but I personally didn't like it. I didn't try multiplayer but I got this game for ~$5 and all in all with MP maybe the game is potentially worth $15 but you'll have to let me know since I'm not doing much more than finishing the story and moving onto another game.