Robotica Mar 27, 2013 @ 9:16am
Love This Game, But 2 Things Keep Me From Playing
Alright, thanks for reading guys. Please don't flame me here, this is JUST MY OPINION! So, both of these go hand in hand with each other, and to be honest if they fixed this I believe the game would be much more accessible for newbs like myself.

First, the thing I find most frustrating about the game is the need to directly aim on target. Having to directly place the mouse over the target is very, very frustrating as any bit of lag makes this just about impossible. In my humble opinion you should only have to aim in the direction of your target, not directly on top of target. I mean if you click 5 pixels behind the target you miss, but c'mon this is a platform game, there are only 2 axis in this game (x,y) so if you shoot and you click behind you would think it would still hit the target... As there is no z axis to worry about... Just an opinion.

But, this relates to my next wish, that you can use a controller. The only thing that prevents this game from being controller friendly is that one aspect. Otherwise it makes no sense to not have controller support, and to be honest even with that I believe there should still be controller support. I really prefer controller to keyboard/mouse, especially on platform games such as this. I know devs said they looked into it and decided against it, I know posts have been made and lots of controversy over it, but please, a keyboard and mouse just feel so wrong to me with this type of game.

And, that's about it. However, those 2 things though a bit small in nature really make a huge impact in my overall enjoyment of the game. Controls just feel, sticky and difficult, besides that I don't really play games these days that don't have controller support so I have become very accustom to using the gamepad. I believe if they opened these two parts up that it would drastically make the game more accessible. Anyways, JUST MY OPINION (ps, devs please make it a reality ok thanks bye)
Showing 1-15 of 19 comments
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Bramp0wnd Mar 27, 2013 @ 10:24am 
Well, I think that the aiming system adds more skill to the game. Without this, you would get killed by spraying Heavy Guns al the time.

And if they were to add this, the bullets could fly over the whole map so you would get shot by someone you can't even see. Have you tought about that?

And I appreciate your oppinion but I think it would ruin the gameplay...
Robotica Mar 27, 2013 @ 10:44am 
Yes I see what you mean. But perhaps they could do some stuff to limit it. Like, instead of bullets extending the entire map they could just extend to your view. And perhaps instead of such a small aiming spot it could be much broader. I totally agree that it ads much more skill, because let's face it, its much more challenging to click on the characters location. But, this is a bit too difficult, especially with the lag. I mean it's not like its impossible as I have played a few games where I came in number one and in the top few players, but in general it just feels like its too much... I dunno, just my opinion though. Thanks for responding none the less.
Bramp0wnd Mar 27, 2013 @ 10:58am 
I think it would just be to easy. It's what keeps the game fun to play. You would die every 10 seconds..
Ultimate Sadistic Creature Mar 27, 2013 @ 11:04am 
I agree on the aiming mechanics just not working as planned. I attribute this to the combination of tiny hitboxes and all games being peer-to-peer.

The whole system just does not work. It gives a MASSIVE advantage to the host and anyone with near perfect ping. Anyone with the slightest amount of lag isn't going to hit jack unless they're lucky.
Kurnuttaja Mar 29, 2013 @ 5:05am 
I dont own this game but what you said about aiming, that just sounds silly. So, basically if your crosshair is behind the enemy the bullets just go through? In a 2-dimensional shooter thats just downright stupid, lazy hit detection design.
5onic Mar 29, 2013 @ 7:20am 
The hell, the aimming system is one of the best. All you do is point and shoot on the enemy. Why is that so hard? Now you want it to blindly fire at a direction to get kills? Why? Just beccause its a "2-dimensional shooter"?
Bramp0wnd Mar 29, 2013 @ 8:06am 
I aggree 5onic, it would be lame
Robotica Mar 29, 2013 @ 11:59am 
Well, I suppose it's how you look at it. I mean, what is more lame here, having an easier mechanism for aiming, or clicking on the enemy and firing over a hundred rounds into them and they don't die because there is a tiny bit of lag and you can't damage anything because no matter how many times you hit the target you are never really hitting it. And, as I mentioned, it doesn't have to be just a straight line across the whole map. I mean, I would be totally find if our hit boxes that takes damage were like 10 times the width of the character. So, you would still have to "aim" at the target, but you wouldn't be so incredibly penalized when there is even a tiny amount of lag.
5onic Mar 29, 2013 @ 12:59pm 
^What?
Ultimate Sadistic Creature Mar 29, 2013 @ 9:52pm 
And for it's recent push for the Big Picture concept, you'd think PI/AHS would consider making use of its potential free PR. Instead they push forward with an ill-advised aiming mechanic that prevents the game from being played with a controller in addition to driving away casuals and newbies with a difficulty curve that resembles a cliff.

And no Single Player.

I'm beginning to think someone needs to be fired at AHS. Though I'm officially creating The Paradox Rule in gaming.

The Paradox Rule: If a game is published by Paradox Interactive, but not developed by Paradox Interactive, then it will be crap with 95% certainty (a.k.a. The Magicka Exception).
5onic Mar 29, 2013 @ 11:10pm 
Cool toxic. You don't say, tell us more.
Killua Mar 30, 2013 @ 9:37pm 
And you call 5onic's comment dribble Toxic? He said "What?" because your comment was rambling and in parts nonsensical.
Red Ivan Apr 1, 2013 @ 10:11am 
Theres no way to balance a "shots behind enemy will hit them because 2-d plane" mechanic in this game. Most of the guns are based around how well you can aim on the target, like the smg. Its incredibly lethal if you can aim. But if you just had to shoot behind the enemy, you could just run in the narrow paths and decimate anything in your path.

Also Ultimate Sadistic Creature, this game doesn't have a very large difficulty curve at all. Here was how I learned to play: I did the training. Bam, I knew how to play and started kicking ♥♥♥. The hardest part of the game is learning all the different strategies you can do with different characters and loadouts. I don't do any strategizing and I still end up pretty high on the score board. A single player would be probably impossible to implement because the bots might just end up having perfect aim, or terrible dodging skills. The game relies on players to be fun.
Cyber^Punk Apr 3, 2013 @ 7:18am 
Originally posted by RoboToxic:
Well, I suppose it's how you look at it. I mean, what is more lame here, having an easier mechanism for aiming, or clicking on the enemy and firing over a hundred rounds into them and they don't die because there is a tiny bit of lag and you can't damage anything because no matter how many times you hit the target you are never really hitting it. And, as I mentioned, it doesn't have to be just a straight line across the whole map. I mean, I would be totally find if our hit boxes that takes damage were like 10 times the width of the character. So, you would still have to "aim" at the target, but you wouldn't be so incredibly penalized when there is even a tiny amount of lag.

Sounds less like lag and more like you need to lead your shots. From what I have gathered (don't have the game - looking into it as a possible purchase) that your shot - whatever it is you are shooting - only damages where you clicked to shoot it when the projectile arrives.

OP - it sounds like you are shooting one place - and by the time your shot gets there your target has moved and it doesn't hit. But that's not lag - that's called leading your target - and it is what you have to do in real ife with a real gun and a real moving target.

Most games have instant shot trajectory - there is no bullet travel time to the target at all - it sounds like you just need a little practice.
Last edited by Cyber^Punk; Apr 3, 2013 @ 7:20am
Jah Jah Binks Apr 4, 2013 @ 10:34am 
If those are your problems with the game, then I think you're pretty much screwed, since there's practically no chance the aim-on-target system will ever be changed.
In early builds of the game, they actually did use "general direction" aiming, and they apparenlty found it against their liking.
And Arrowhead themselves have gone on to say that when it comes to decision making, they're more likely to take the road less traveled, even if it means going against the majority, so you're either going to have to get used to the aiming (which wouldn't be nearly as bad if they'd finally fix the horrible netcode) or move on to other prospects.
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Date Posted: Mar 27, 2013 @ 9:16am
Posts: 19