The Dark Eye: Chains of Satinav

The Dark Eye: Chains of Satinav

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Solamon77 Apr 5, 2013 @ 10:51pm
Why use texture compression?
I noticed the option for texture compression in the config tool. Can anyone explain why I'd want to use this? Wouldn't uncompressed textures be better looking AND require less work from my PC?
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ascay Apr 24, 2013 @ 1:21pm 
Compressed textures speed up things usually. Uncompressing costs less performance than moving more data through RAM, over the slow bus, into the VRAM etc.
Uncompressed looks a bit better but it's hardly noticeable.

For a game like this with very few texture data you can turn it off and won't notice any speed decrease.

Huge open world games will profit much more from texture compression.
amok Jul 31, 2013 @ 9:18pm 
I tried this option and it slowed down the game significantly. I have a fairly decent system too.
Simon Aug 11, 2013 @ 12:33pm 
The purpose of texture compression is to save VRAM and not to speed up. You will notice an extreme decrease of speed if you're using this because the gpu has to recompress texture data if changed. So the only case where it could be used is if you have crashes because of low ram/vram, in any other case leave that switched off.
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