Dear Esther

Dear Esther

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Dear Esther > General Discussions > Topic Details
Ge15t Feb 12, 2013 @ 11:44pm
Am I the only one?
Am I the only one who thought that your player character is actually a sort of coma/dream state as Esther? The landscape being the world read to you by the narrator, or perhaps the landscape being a representation of how the narrator is describing the island it in Esther's mind.

The ending with the jumping off the tower, that would the a representation of Esther finally passing away in hospital, evident with the final crescendo of the music which flows out into a heartbeat moniter flatline, followed by the narrator saying "Come back..."

I honestly dont see any other possible way of who you are playing as.. this is the only logical explanation I can come up with. Please feel free to enlighten me on other points of views :D
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Vee Feb 13, 2013 @ 3:05am 
yeah i thought of something similar, i put together he might have been put in the hospital from a car accident (because at one point in the game you see a crashed car on a highway)
Ge15t Feb 13, 2013 @ 10:36am 
Yeah her and the narrator, which is her husband are in a car crash caused by Paul who may or may not have been drunk at the time on the way back from a pharmacutical thing in Exeter. But was she pregnant at the time? There are lots of references to nests and eggs, including an unltrasound on a table in one of the houses - although this could be for the kidney stones that the narrator has.. metaphorical or not I cant tell.
mrmusicallion Feb 15, 2013 @ 11:54pm 
For a while I thought the same, actually. And I've noticed quite a few other people who have also expressed the same points of view.

However, my perspective of it all has changed quite a bit over time. My current thoughts on it all can be found in this guide.

Last edited by mrmusicallion; Feb 15, 2013 @ 11:56pm
@OP, that is how i felt, great "game", if it wasnt a game what it be?
so anyway like when she jumped down into the hole, and you ended up under water but in a street with the stretcher.
Knoxville Feb 28, 2013 @ 12:21am 
You are not alone, I thought I was Esther in limbo and that the letters written by the narrator were metaphysically known, furthermore that his actions and feelings were reflected in limbo due to romantic connection that transcended space and time. There was also some odd dialogue about being on opposite sides of the same sheet of paper that was throwing me in that direction (unfortunately I don't remember the exact line). I understood the ending as my leaving limbo as he also committed suicide so that we were in a sense "flying together." However, I recognize that the island and protagonist is vague enough that you can perceive yourself as any of the individuals mentioned within the narration (including the narrator himself). Perhaps that was the developer's intention all along?
TuxedoBadger Feb 28, 2013 @ 3:46am 
SPOILER ALERT?!? Well, I was thinking of buying this game since it costs less than a cup of coffee, but thanks for the ending there lol.
paulogy Jul 7, 2013 @ 12:59am 
Trust me, he hasn't spoiled it all. The experience is the journey itself.
Last edited by paulogy; Jul 7, 2013 @ 12:59am
Raz Jul 11, 2013 @ 11:18pm 
[SPOILERS] ...maby.
I thought that you were the one who was drunk and caused the crash.. and that you were full of remorse for what you had done or something.
I've heard that the dialouge changes with each playthrough. I'm interested in hearing what I missed the first time around. I haven't played this since it was a HL2 mod a looong time ago.
Really says something about a game thats stuck with me THAT freaking long.

Worth a buy if you haven't played.
Great story. Great atmosphere.
Also that ending and all the diolouge really sticks in your mind and makes you 'think' about what you've seen and heard.
NobleNerdBoy Jul 17, 2013 @ 10:02am 
I don't think that its nearly as literal as a coma state. I think the whole thing is just metaphorical.
Kevinthemarmot Jul 19, 2013 @ 8:43am 
i thought about something kinda similar to your idea. but im not sure, unfortunately my english is pretty poor :/
Ge15t Jul 19, 2013 @ 3:26pm 
I think for sure its literal. Well, the accident anyway, the game world itself I think IS literal, but only in the mind of the narrator, whereas the player (Esther) is interpreting it in her coma state. Hence the graffiti, diagrams and paper boats all over the place. As the narrator talks about these metaphorical paper boats, they materialize in the game world as Esther comprehends it.
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Dear Esther > General Discussions > Topic Details
Date Posted: Feb 12, 2013 @ 11:44pm
Posts: 11