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Αναφορά προβλήματος μετάφρασης
It´s good on this game, everyone can have different point of view on it´s journey and story. Good relaxing/drama-like movie game
Yea same on my part I just played through again and it seems to be he was imprisoned on the island for his guilt and he is in his mind. Hence the shadows you see from tme to time ghosts of the past. More of a metafore than literal.
The white lines that were carved in the cliffs were carved by others who had earlier inhabitted the island, caught the disease, and wanted to warn others from landing on the island too before they ended their own misery. The narrator states he carves his own lines, clearly indicating early on his intentions.
The island is both literal and metaphorical: it epitomizes the solitude his grief has created and emphasizes the hopelessness of finding a way out of the cancerous state with which he has smited himself.
The actual gameplay is also a metaphor of the story. Just as the narrator is searching his past over and over, trying to find a little detail to piece together a substantial meaning to the tragedy in his life by revisiting his memories time and again, so too the player searches for the answers to piece together what he has seen. Both entities cannot interact with what they observe but can only stop and look around, observing the tiniest of details such as the number of gulls or the miles or micrometers. Having not found all the answers to finish the puzzle, both narrator and player subject themselves to the memories in hope to find another answer. This ends up captivating the member, keeping them trapped on the island, scanning the coasts and walls for clues.
As the narrator reaches "Damascus" (a clear Biblical reference of opening blinded eyes), he has indeed decided to let go of his constant searching. But sadly, at this point, he realizes his kidney stones and his infected leg have hopelessly sealed his fate here on the island. These, too, are metaphors of the painful memories he continually endures, yet also tries to numb the pain with the painkillers. It creates a throbbing, a continual pounding of the grief that haunts him. He throws away the pills (thus opening his blindness so he can see it all clearly) and decides to make "peace" with it all.
Through deciding to end the narrator's constant search by throwing him off the cliffs and freeing him from his self-torment, the game-creators attempt to symbolically show the dangers of letting one's self become consumed by grief and regret, showing that letting go is the only hope of freedom but if one stays on their island for too long there might be a price to that liberty. The game is their way of "carving white lines" to warn others from doing the same.
The island itself seems to be at least to some degree literal seeing there were previous inhabitants; the things he sees on it are obviously metaphors (the tires, chemical figures, etc.).
My post also wasn't aimed directly at you, in case you thought it was. I was trying more to make the others realize that the character most likely didn't commit suicide in any sense whatsoever, and rather, was already dead or non-existent as it was.
Also, something to take notice of: When the Hermit travels from place to place, in the game, he turns into a Gull. He's always one step ahead of you, wherever you go, flying ahead of you at all times. So it's quite interesting to me, the way that you, yourself, turn into a gull at the end. Or do you? Is it just that somebody is flying beside you, who is a gull, and that you have no form whatsoever? Hmm...
In regard to the ending, I too thought that it was more an act born out of freedom rather than suicide.
If you believe it was a literal suicide you could hear from how he spoke and what he spoke on that there was nothing left in this world for him, that he arrived to this island on his own and planned to leave it on his own.
If you, like me, believe it was a step towards redemption, it was his final step to release himself of the burden he had carried since her death. She was the only thing he thought of while he pondered what to do with his life. He eventually came to realize that as much as he loved her he had to let himself go. He was destroying himself over her, repeatedly visiting the spot of her death, visiting Paul knowing he would gain no answers to the questions he no longer had. His time on the island showed his feelings clearly, it was as though he had a broken leg, always throbbing and the only way to get through the pain was to heavily drug himself, slowly watching himself fall into the belief that there was now way out. However before the end he managed to come to terms with some of it. The entire 4th chapter shows the lucidity that he felt in contrast to the drugs in the 3rd chapter. In the end he knows that he would spend the rest of his life missing her but he has managed to come to terms and allow her to go free from his imprisoning mind. (edited to fix a spelling mistake)