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What it needs is a way for these bodies to possibly break up with more easy. Yeah the pagans are only allowed gravilkind but Cumania almost always retakes what it's lost after a succesion crisis and then takes over the Byzantium and Hungary, creating a reformed pagan entity. It needs to be more difficult to survive as a pagan.
That's where Theocracies could be interesting.
Yea pagans get out of control because the AI doesn't seem to know when to try and convert them. Whenever I play as an organized religion I usually get 3-4 major pagan countries to convert because I jsut check and see if any rulers are cynical or arbitrary and then send missionaries at them (those traits make them more likely to convert and let your missionary stay) or I will just send missionaries to a pagan country and if they capture him i just send a missionary to a different country. I did this strategy as Zorastrian, so that I could get allies and would have more people available for marriage (marry chaste sister and then have 3 lustful concubines for a good way to have happy vassals and non-inbred kids btw) and ended up converting Russia, Sweden, and England as Zorastrians, somewhat historically inaccurate but entertaining all the same.
That's not a bad idea, but the game is called Crusader Kings 2. I think they have already went futher back then they should with the Old Gods as you can't call a Crusade till 1066. Overall, I don't have a real issue with them making earlier start dates but it makes you question why they even put "Crusader" in the title.
Don't get me wrong I love the game and I wouldn't mind seeing this engine cover new maps or new times but I feel like they have covered the time period and the current world map adequately already so maybe its time for a new game with a new time/region focus. They still could make a DLC for CK2 for playing as a theocracy or a mercenary perhaps if they can come up with interesting enough mechanics to differentiate it from other playables that exist already, but if they don't I don't see it being all that interesting and I think people will just skip it given the number of other dlcs already available. When there's so many to buy people will settle on a few of the best and ignore anything that doesn't make significant new additions to the game.
That's true, you are only able to see the pagan conversions in the late 12th Centruy for a couple of years untill the game ends. Yes the Old gods was great but it was really the conversions to christianity that's really interesting (either form of it). That's why theocracies would be great if they increased the time line (only an extra 100 years)
Certain provinces or counties have a stategic resource. Let's say a gold mine somewhere. Whoever owns that county gets a bonus to income.