Mono06 Apr 2, 2013 @ 1:12am
What this game needs
1. A bigger map which goes to Japan
2. Naval battles
3 Roads maybe
4 better jokes
5 less mongols
6. changing the timeline to 600A.D when the Western roman empire fell
The end
Last edited by Mono06; Apr 2, 2013 @ 1:12am
Showing 1-15 of 54 comments
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Supplican Apr 2, 2013 @ 1:55am 
So, in summary, this game needs to be a completely different game?
[GA]NuclearShadow Apr 2, 2013 @ 2:02am 
3 and 6 are a bit problematic. While Romans loved roads and helped create roads all over they sadly were mostly neglected and deterioted. So Roman quality roads became a quick thing of the past after the fall of the Roman Empire.
Mono06 Apr 2, 2013 @ 6:55am 
fine how about expaning the income of your kingdom who giving the right amount and who ain't giving enough like a page of it like in total war
Last edited by Mono06; Apr 2, 2013 @ 6:55am
GoudaGobbler Apr 2, 2013 @ 7:46am 
more diplomacy features !
Some ideas :
possibility to trade (technos, lands, ...)
money against ... several things :)
negociate military intervention (or no intervention)
etc

DS.Victor Apr 2, 2013 @ 9:23am 
Originally posted by Mono06:
1. A bigger map which goes to Japan
2. Naval battles
3 Roads maybe
4 better jokes
5 less mongols
6. changing the timeline to 600A.D when the Western roman empire fell
The end

So, what you're saying is that you want CK2 to be Europa Universalis 4?
{eG} Anubis Apr 2, 2013 @ 12:38pm 
what about just number 6? i want the game to go wayy back
wfoster5 Apr 2, 2013 @ 2:10pm 
umm...Roman roads still exist to this day. their roads and highways were some of the most advanced structures they created.
LogicCure Apr 2, 2013 @ 5:06pm 
1. The name of the game is "Crusader" Kings. Crusader. Europe and the Near East. Says it right in the title.

2. Paradox has a hard time with naval battles. The nuances are difficult to put into code. In the games that do have naval combat, that component is deeply unsatisfying. I'm looking at you Hearts of Iron.

3. What good would that do? Armies already move at a faster than realistic rate.

4. I spotted a comet in your mom last night.

5. The Mongols were everywhere. Game reflects that. Deal with it.

6. Again, it's called "Crusader" Kings. Crusades. Game runs from 1066, slightly before the Crusades, to 1453 a century and a half after the last crusade. This gives the player enough time to prepare for the Crusades and experience the fallout of the Crusades. Crusades. In the name. That said, The Old Gods will push it back to 800's for all the pagan whingers.

If you want to play Total War, go play Total War.
prince_of_arfon Apr 2, 2013 @ 8:03pm 
Let's be fair to what he's saying: a game with those elements successfully implemented would be really cool. The "Dark Ages" from the late Roman Empire up to roughly 1000 A.D. is my favorite time period, and I'd love to see it well simulated by Paradox. But it probably would have to be a completely new game. CK2 is a feudalism simulator, and feudalism hadn't fully developed that early. Everything was in flux, and governmental systems were strikingly different in different areas. I'm in awe of Paradox's achievement as it is; I can't imagine how hard it would be to code the gradual transformation of those social/governmental structures into very different ones over a period of hundreds of years! Perhaps one day it will be done, though.

As for improvements to the existing game, I would appreciate more diplomatic options. For example, in my Scottish game I am currently imprisoned by the king, and he won't accept my ransom because I have a claim on his title (in fact, I was king before him, but a faction got too large and pressed his claim and I lost). But since I have many friends in the court and among the other nobles, and since I am easily the most powerful man in the realm (three duchies, five counties, and the main source of the Scottish military), it seems that, realistically, I should have other options to help me get out of prison. A plot to escape, perhaps? The option to get other people at court to influence the king in my favor? Right now it's not something I can influence at all; it seems that I just have to wait until he dies or is replaced. :(
Mono06 Apr 3, 2013 @ 10:54pm 
7. need a DLC which let you play as one of the grand masters of the holy orders because that will be real crusadering everyone have to argee this one right
Nuddle Apr 4, 2013 @ 12:28am 
Originally posted by Mono06:
7. need a DLC which let you play as one of the grand masters of the holy orders because that will be real crusadering everyone have to argee this one right

It's still a feudal simulator with emphazis on the family/dynasty, hence the structure of the "celibate" knights would sorta kill everything else in the game, its the same problem as with the theocracies, i know they did a workaround with republics, but still.
But mate, if you have a good idea on how to do it, please share it with developers, cus yea it would be nice to bring down the walls of Jerusalem as the grand master of the hospitallers :)
Mono06 Apr 4, 2013 @ 1:18am 
Originally posted by Nuddle:
Originally posted by Mono06:
7. need a DLC which let you play as one of the grand masters of the holy orders because that will be real crusadering everyone have to argee this one right

It's still a feudal simulator with emphazis on the family/dynasty, hence the structure of the "celibate" knights would sorta kill everything else in the game, its the same problem as with the theocracies, i know they did a workaround with republics, but still.
But mate, if you have a good idea on how to do it, please share it with developers, cus yea it would be nice to bring down the walls of Jerusalem as the grand master of the hospitallers :)
well i got a few idea on how it should work
1. you must ask the king permission to build your castle or whatever in whatever land
2. Heir must be your oldest and wise person in your order
and who holds the wall of jerusalem
3.you get 5% increase of heavy cavalry in the order
Crefftwr Apr 4, 2013 @ 1:41am 
Originally posted by Alpha Gator:
Originally posted by Mono06:
So, what you're saying is that you want CK2 to be Europa Universalis 4?
EU 4 is comming out this fall. Be ready!

Originally posted by prince_of_arfon:
The "Dark Ages" from the late Roman Empire up to roughly 1000 A.D. is my favorite time period, and I'd love to see it well simulated by Paradox.
They made Europa Universalis: Rome many years ago. Sadly it dosnt go all the way to 1000 AD :c Still was a very fun game indeed. Maybe we can expect a remake like CK?

Originally posted by Mono06:
7. need a DLC which let you play as one of the grand masters of the holy orders because that will be real crusadering everyone have to argee this one right

The new Elder Kings mod lets you form knightly orders if you are a Duke. It is actually a pretty cool system! Though I am not sure if it is working as intended seeing as the supermegaalphaofnotdoneyetphase1version is what we have to play with atm. Still something to look into. You could easily make a standalone mod modled off it and put it into your vanilla.
Shaka Apr 5, 2013 @ 3:27am 
Originally posted by Mono06:
1. A bigger map which goes to Japan
2. Naval battles
3 Roads maybe
4 better jokes
5 less mongols
6. changing the timeline to 600A.D when the Western roman empire fell
The end

Agree with most of this.
Think 7. should be a revamp of the combat system. Not saying that it should become Total War but think the combat is very poor. I think if your characters in the fight you should be able to make battle field decisions at least. Flank, feigned retreat, last stand options could be put in. That could open up dynamic of having to outmanouvre the opposing general. how many battles were won before they started because someone got on a hill and forced the othr to attack by threatening line of supply/retreat.
U send your 10.000 against the enemies 10.000 and just watch what happens. General stats play a part ok but its very limited. In a game that strives for portraying the times it badly lacks a real generalship trait in characters and battle gameplay is weak. How many battles in the era were won with cunning hidden reserves. suicidal charges, hidden flanking manonouvres.
Game doesnt account for that. A more important marshall ability should be included so that every decade or so u get a napoleon, hannibal type. So u can win when outnumbered because your general is a bad ♥♥♥.
Like 3 as well surely some regions had really good roads while others u had to cut through the forest.
ligergirl501 Apr 5, 2013 @ 9:46pm 
prettybsure the empire fell in 476...not 600
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Date Posted: Apr 2, 2013 @ 1:12am
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