Crusader Kings II

Crusader Kings II

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FishmanR Mar 26, 2013 @ 12:49pm
I seem to have a bug
When I command my units (boats or men) to go to another territory, they do not move. When I scrolled over them to see their time of arrival, It said they would arrive on the current date! So, I ticked time forward to see what would happen, and the date of arrival kept ticking along with the date! The units wouldn't move!As you can see, this is a big issue in the game.
I'm also prety sure that the AIs can't move they're units either...

( I am using the latest version of the prince and the thane mod, this could be the problem)

Please people of steam! Help me!
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Showing 1-5 of 5 comments
PvPness Mar 26, 2013 @ 1:22pm 
Alot of Mods broke with the latest patch. My GoT mod is doing the same thing. I don't know of anyworkaround at the moment I think you just need to wait for the mod developer to publish an updated version
FishmanR Mar 26, 2013 @ 3:06pm 
Alrighty then, I'll play Vanilla for now :P
Matsuda Mar 29, 2013 @ 1:56pm 
Same thing is happening to me in ck+ mod...My glorious lithuania pagan empire shall be abandoned?
Last edited by Matsuda; Mar 29, 2013 @ 1:56pm
P1GSNAX Apr 2, 2013 @ 2:00pm 
Ditto - Very frustrating
FishmanR Apr 9, 2013 @ 11:41am 
I got a fix to the bug, I needed to change the defines.lua file.
I found the fix on the Prince and the Thane forum page.
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Date Posted: Mar 26, 2013 @ 12:49pm
Posts: 5