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Did you become a different character who happened to rule Rus? (what I'm thinking, is when your ruler got deposed, the game switched you to another ruler of your dynasty. I'm not sure if that can happen though TBH)
On the original topic:
As far as combat goes, army size is a big factor, but a smaller army can win and other factors are very important when sizes are closer. Also, even if you're steamrolling the enemy, taking less losses is a good thing.
As an example, the Greek (and some other, but that's the most common one) cultural retinue is extremely powerful - Horse archers. I've had armies make up of them take out ones twice their size (possibly more, been a while since I played that game). That's the extreme end of things though. On the other hand, a bunch of light infantry without anything to back them up often gets crushed - Really just cannon fodder :P
Stalin: 'QQ'
lel
It's usually worthwile searching for leaders with good modifiers in the "find character" page, and try to invite them to your court or grant them a landed title in your realm so you can use them. High martial ability and modifiers like "center leader" or "siege leader" are especially worthwile to win battles and shorten sieges. Defense experts are good too, just make sure whoever you put in charge of a defense is not craven, or he'll have a malus.
Not only does this summarise stuff you can see on the individeual character page (traits like 'defender', 'organiser' and so on), but it also summarises battle effects from more general traits (for example it shows a penalty to 'morale' if the general is craven, a bonus to defence if they are 'patient' etc.) it also gives the multiplier to benefits (and reduction in penalties?) from the character's martial score.
It's a really useful display. Unfortunately I can;t find any way to open it if the army is involved in a siege (except for giving the army a movement order away from the siege while paused, then opening up that screen and cancelling the movement order).
Case in point.
Admittedly got quite lucky here, but I used a tactic that can often help quite a lot. If you overload one flank relative to the rest (i.e. my army was 30k, but had 7k/7k/16k on each flank), and have the composition so that the two smaller flanks are as defensive as possible (read: lots of heavy infantry, pikemen and archers), you can pull off some pretty good victories. My 16k flank steamrolled theirs, and then proceeded to route the rest of their army as they had the insane flanking bonus.
(also, in this case, about 20k of their army turned up halfway through the battle, so initially I did have a massive number advantage on the right flank, which was enough to win).
Ulysses S. Grant