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I honestly didn't play much where I could spam Hunts/fairs, but they don't seem to have gotten bad to me.
Education is better now, marriage don't know, adventurers.... adventurers I really don't know. They should just reduce them a bit.
Education is currently broken. You can't educate children if you're on your lord's council, the 'will not educate child in a foreign court' malus pops up randomly even within the same realm, all sorts of stuff like that. Moreover, the AI will not educate your courtiers like it used to, creating a situation in which all your courtier's kids will be completely uneducated unless you micro the ♥♥♥♥ out of your court (and there's no notification for when they get old enough to learn).
Education... the first part sounds like a bit messy, I honestly never got around to send children all over the place, favoring to grow them in my court.
About the second part: you just check up on them every few years, assign everybody, and that's all. It was the sensible thing to do before, it is the same now. If you want everybody to be good, you gotta work on that; I don't see much of a problem with that.
I don't think the game balance/stability is great, in fact I play CK2 since a bit before Legacy of Rome and it's pretty much at one of the lowest points.
There are things to be improved, I strongly agree, but I prefer less efficient fairs/hunts to 'spam till Charitable, Gregarious and Diligent, gazillion Learning after 1200 because theatre is cool' or 'let's educate every potential enemy and send children around the world but educate them at home'.
Kids constantly losing their teachers (with no notification), that's a huge problem.
Seriously, CK2 isn't that hard. Yeah, RoI introduced some annoying bugs, but hardly any of it is gamebreaking. If not getting notifications is really messing you up, go in and fix it in the message settings.
If anything, CK2 after RoI is too easy. Invasion CBs make the game a pushover if you have the slightest mind for the game's strategy. I've had games as the Magyars since RoI came out (where the Magyars got 'nerfed') where I went on to conquer all of Europe before 900 even hit. And yeah, while marriages got nerfed a little, they also upgraded the genetic trait transfer rate. Really, try marrying about four generations of geniuses and watch as every single child you have is born genius.
Also, there are no notifications for what you're talking about. It's just a case of 'more micro, less fun' due to a designer oversight.
Can't have events like hunts and feasts because they're too expensive now, can't have fun educating your courtiers kids because they reset every month. In my earlier games I had a lot of fun building up dynasties of courtiers in my court whom I could then start to land once I gained significant land.
I liked the thought that these are my families loyal retainers throughout the generations, and are finally being rewarded for their service. I also liked the despair and heartache when the great-grandson of your favourite courtier rebels and plots against you. (the great grandfather in question was a high-intruige lowborn who was next in line for the throne when my infant child-count ascended, and not only didn't plot once but also stopped several plots against me and was the only character with a positive opinion of me for the first decade of my life.)
Anyway, am surprised it was so broken. Before release of RoI everyone was joking about how the game breaks with every major DLC - but I doubt anyone expected it would be this significant.