Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would be great to see it represented in game, right now ships seem somewhat pointless, they are expensive to use and are only for transporting troops and carrying loot if you are raiding as a tribal.
If I were them, i'd have it so ships were always raised, like retinues, they would have options on upkeep funding which effects them while in port.
No funding: Would give them no moral recovery and moral would not be able to raise past 30% ships would not be replaced and marines would not reinforce.
Medium funding: half upkeep cost, moral recovers and destroyed ships and marines are replaced in the port, moral not able to raise past 60%
Full funding: Full upkeep cost, moral recovers, and can raise to 100% destroyed ships are replaced and marines reinforced in the port
conventional ship levies would be cogs solely for troop transport and aquired with regular ports like ingame
Millitary ships would be Galleys to keep it simple models, names and slight stat specialties would be dependent on the culture group of the territory and the development of their culture specific drydocks for the ships of that territory
Special title to appoint Admirals, who would work like commanders but for navies
Battles would work like conventional CK2 battles but tactics and terrain factors would be related to naval doctrines and conditions
primary battle factors being the number of ships and marines within the fleet
marines being ranged(heavy crossbows, bows, greekfire etc)
and melee(boarding parties, naval rams)
I think this would be a nice way to introduce Naval Warfare into CK2
Whats your thoughts on this?
Not something that I want to see. I just went through a discussion about this, so I'll just keep this short.
Yes, naval warfare existed in historically in the CK2 timeline, mainly in the Eastern Med. For the most part, navies were primarily just transport, as is depicted in the game
However, as a whole, it was largely insignificant with no real effective use until very late in the CK2 timeline (say mid to late 13th century) and did not become a strategic force in warfare until the advent of cannon, which is right about where CK2 stops and EU4 picks up.
So, to maintain at least some sense of historical accuracy in the game, any addition of naval warfare to th game mechanics would have to be so weak and inconcequential that there's little point in having it.
To add any naval strategy that would be interesting to play or even be useful strategically to the player, the game would have to ignore the technological accuracy of the time period. It would be like adding stealth bombers and F-18s to HOI4.
Which only reinforces my point.. One of the reasons Vikings were so effective in Western Europe is because their targets had no effective means to keep them from landing.
I agree early game Viking raiders can be a pain in the ass. They are supposed to be. But eventually as you increase your territory it becomes easier to deal with. While you are working on gaining additional counties, take the time to improve your existing holdings to increase your levies and fort level. They will soon become strong enough that most raiding parties will not be able to siege your territory and will move on to weaker targets.
Also, raiders then to be fairly weak compared to your own troops. They are not that difficult to beat and frequently lose to better equipped armies, even if they have inferior numbers.
I can understand that to be the case on coasts but it should be possible to block a river. 50 galleys in the river mouth should do the trick. Or a big frigging castle right next to it, with lots of catapult emplacements and a big garrison. Its not like europe is fractured in my game like it was in history. There are lots of resources to spare and you can built new castles anyway. I would place them in strategic postitions given the chance.
And again, the game mechanics support this. Having additional castles and improving them increases your personal levy. If a group of raiders 1000 strong lands in your county, raise your 1300 strong army in that county and the raiders are toast. Or raise the levy when you see them walking off the boats toward you and watch them run away. Raiders are persistent but they will always avoid a fight they are unlikely to win.
@PastaCrusade: Is there any clarification on how this works? Are all fort levels of a province added up?
It must be, castles max out around fort level 8ish and that would be end game.
If one of my dukes can't deal with a raiding party it's really not my problem. Those are his holdings and his gold. If his holdings get torched it really doesn't hurt me. If anything, it helps keep my vassals weak and makes them less of a threat to me.
Now, an invading host that is actually trying to claim territory is another issue entirely.