張貼於：02 月 23 日
This game is an… experience. I’m not even sure where to start with this review, so I think I’ll start with an address to something I’ve never felt a need to mention before: The other reviews.
This game is not in any fashion like Dark Souls whatsoever, and it’s very disappointing that this statement is immediately added to every single game that people consider to be even remotely difficult… particularly because it’s added for the wrong reasons. Dark Souls was difficult because it was punishing on your mistakes. When you died, it made certain you needed to understand why you died: so that it would not happen again. Failing to learn and making the same mistake twice would result in you losing your experience points, as you needed to be capable of reaching the same place as before, or further, in order to retrieve that experience. The game itself was not very difficult if you understood the mechanics. The swordplay was forgiving, the magic rather powerful, and the paths to victory were easy to understand and reach. Enemies had low HP but did high quantities of damage: You would die in 5 to 6 hits unless you built very tank-like.
This game holds none of these traits. Combat is very slidey, Arche constantly moves like she is on ice. It takes a full second to stop moving once you let go of the running key, and more often than not you will be running in-between combat, and even during combat in order to re-position yourself. The combat is nothing special either: as enemies soak up five to fifteen hits, even from the start of the game, as several other reviewers have mentioned, the enemies also seem to read your inputs as you make them, dodging with inhuman accuracy whenever possible. Leave spell casting to the CPU: Slimes will dodge the gouts of water less often if you don’t aim them yourself. As if these faults in the AI weren’t enough, you are knocked back whenever hit, and have no invincibility frames granted to you upon receiving damage. It’s very easy to be knocked into a permanent stun lock, and very difficult to avoid it once the game starts ramping up its difficulty and mob density.
Flying enemies are a whole new level of hell. Even your aerial attack (up + x) will do a poor job at handling those foes, and like everything else in this game they will take seven or eight hits to defeat. Honestly I almost threw in the towel then and there, but I presumed things might get better if I moved forward. I regret being so presumptuous. Flying enemies only got mildly easier to deal with, as I figured out when and how to strike them to minimize conflict times. Right as I felt I had the game down to a frustrating but playable science, I encountered a boss fight: A skeleton with a sleeping spell that fills half of the room and must be manually dodged. Even though I could succeed at dodging, my CPU ally performed far more poorly at this act: and constantly was thrown into dreamland, before being executed by the skeleton before they could react. The skeleton would ignore any attempts I made to bash it off my ally, with my meager blows that did 1% of it’s max life each. A part of me considered if I should play the spell caster for this encounter, and when I tried, I discovered the game does a poorer job playing Arche than I do… and honestly I was under the impression I’d been doing pretty poorly at that. I lowered the difficulty to Easy after this, only to discover that I do the exact same amount of damage on easy as I do on Very Hard. The enemies also take the same amount of damage on Very Hard as they do on Easy, and as far as I could tell, their reaction times were just as good as ever. So what did change? You earn less experience if you play on a lower difficulty.
I decided to stop playing there, having concluded that Diety difficulty of Civ 5 was a better put together experience than this is, and if I suffer a serious accident in the near future, I am positive my biggest regret in life as I laid on my deathbed would be purchasing this game.