Zamieszczono: 16 maja
If you stumbled upon this as a weary metroidvania seeker... run the other way.
The story isn't engaging. The fights are tedious, excessive, and way too difficult for a game of its design, the rpg elements are practically nonexistent, and the exploration is boring and uninspired.
I will forgive all the tired tropes and lazy design choices, if I can slowly get drunk once a week to hack enemies, jump on things and level up. I wanted to like this game. I loved the idea fighting mechanics for the main character.. of course, they weren't implemented in a way that allows the player to accurately use them. Not without devoting your life to the game like you were some MLG player counting frames and pixels.
Considering this is an action rpg, there are two things that completely ruin the experience: terrible character control, and enemy AI.
Enemies will lock their position on-screen if you move towards them, or away from them when they're not in the middle of an attack animation. Their actions are also reactive to player button inputs, meaning they're literally psychic. In order to win a fight--any fight--you have to game the system, and play each encounter like you were in a SSF4 tournament.
I suppose that's what kept me interested for 10 hours, but the controls weren't built to operate at those speeds, and the player movement patterns weren't built around pixel-perfect actions. They were built around the ice world from mario. You also jump like you're Mary fkn Poppins.
There was an impasse I came to, finally, where the game essentially told me to level up more before continuing. I tried to grind for a time, then realized an hour had passed, and I had barely put 1 level on any of my characters, which showed no noticeable improvement in my fights. I could've kept grinding, but it's the weekend, and I'm not going to do work when I'm trying to relax.
If you want to play a game that does what this game is trying (and failing) to do, go play Dust: AET.