Fortune Summoners: Secret of the Elemental Stone
DS6 Jul 27, 2013 @ 5:22am
I think I understand why so many people hate this game.
After a while of reading about and playing it myself, I finally realise it.
This game is ♥♥♥♥ing hard and it's totally and completely meant to be that way.
There are countless people raging about the controls that fight back and at the every-surface-is-made-of-ice mechanic. These and more effects make the game very hard to both get proficient at and to complete.

But it's for those reasons that I like the game.

I love how hard it is. I haven't played many games recently that have actually challenged me and made me actually work for my goals. Fortune Summoners is one of those games where you have to time EVERYTHING in advance, where you have to learn your opponents to find openings, where you have to nearly see into the future to prepare for incoming attacks, all in the space of a second, over and over again. But that adds a glorious difficulty to the game that I apparently like.

Even though I've only played for nine and a half hours, I've already spent maybe two of those hours grinding for money to buy weapons and for EXP to level up for a hard section to follow, and one of those hours searching towns for information to help advance the quest. I guess I'm a lover of staple RPG tropes and didn't even know it, because I loved every second of all of it.

I love the characters and dialogue, just like in Chantelise (which shares many qualities of this game, I now notice) and Recettear, the former of which I also own and the latter I have played the demo of, though I would guess that's due to Carpe Fulgur localizing them. That just adds icing to the already great cake.

I would not recommend this game to people that find no fun in learning complex timing mechanics and enemy patterns and other semantics. I would not recommend this game to people that are used to playing more modern-day games where you simply hold X button to win. I would, however, recommend it to someone that enjoys getting their ♥♥♥ kicked (because the feeling of overcoming said ♥♥♥-kicking is the most glorious one I think you can get out of a gaming experience) and will keep on playing regardless of how angry they may get at the game.

So, what about you? Do you hate this game as much as I do? And, like me, even if you hate it, do you love it just as much?

Edit: Note, I've only played the game on Hard, so I can't speak as well for other people that play on different difficulties :T
Last edited by DS6; Jul 27, 2013 @ 5:29am
Showing 1-15 of 79 comments
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Hatesandwich Jul 27, 2013 @ 5:23am 
I love it and have no problems with it, I just hate you :U
DS6 Jul 27, 2013 @ 5:24am 
Get out of here hate no one loves you
Hatesandwich Jul 27, 2013 @ 5:57am 
I guess you could say I'm
*glasses*
HATED
DS6 Jul 27, 2013 @ 8:16am 
2hate4sandwich
currypunch Jul 27, 2013 @ 1:48pm 
It's exactly how i feel about this game. I love it for its difficulty and it's style, plus i like sidescrolling platforming adventure fighting games like this. But i think this is the kind of game that was made for a niche audience, at least in america. Kinda like dark souls or monster hunter, definately not made for casual gamers.
DS6 Jul 27, 2013 @ 3:52pm 
It has its target audience.
I've been hearing a lot about this "Dark Souls", I've never personally played any of the games in the series, would you recommend?
Also Monster Hunter, but I've been meaning to pick up on that for a while.
It's funny, I like the niche the game was apparently designed for but I haven't really played many platformers, unless you count the days of the N64, and even then it was more 3d than 2d.
Last edited by DS6; Jul 27, 2013 @ 3:52pm
currypunch Jul 27, 2013 @ 8:48pm 
Yes I would recommend Dark Souls if your looking for a challenge and you don't mind having to be very careful of your surroundings and dying a lot. You most likely will die a lot in that game, even against weak enemies sometimes because they can ambush you. There are lot's of traps, cliffs, monsters, ambushes, and people, that could kill you so you need to look out. It's a very very tough game but I think it's also fair, and it's very rewarding when you beat a tough boss or get through a dungeon after getting your ♥♥♥ kicked about a hundred and ten times. Storywise, Dark Souls isn't as cute as Fortune Summoners imo, but that's just me.

I've played a few 2d platforming games like Megaman or Mario, but none with combat like this, where enemies will actually dodge your attacks and even counter attack. The monsters are pretty nimble and intuitive, which is what made combat in this game somewhat like a fighting game. I guess i liked the fighting more than I liked the platforming, but as a whole, the game was a great experience trying to survive through the dungeons, traps, and smart yet somewhat annoying monsters. The game was also cute.
DS6 Jul 27, 2013 @ 9:52pm 
Carpe Fulgur creates cute in their factories on the backs of well-paid loli businesswomen.
Hatesandwich Jul 27, 2013 @ 10:50pm 
*Carpe Fulgur TRANSLATES cute in their factories
currypunch Jul 28, 2013 @ 1:42am 
Can't wait for the next game they're going to translate to come out, whatever it is. Hopefully it's cute.
popoki Jul 30, 2013 @ 1:21pm 
The game's just slow and awkward to get used to. I wrote a long recommendatoin for it that's more like a review.
Truly though, it's a good, thoroughly charming game if you can wade past the awkward gameplay. And it feels really satisfying to go from awkwardly attempting to fight through molasses at the beginning of the game to skillfully thrashing all your foes at the end.
DS6 Jul 30, 2013 @ 5:45pm 
Originally posted by popoki:
The game's just slow and awkward to get used to. I wrote a long recommendatoin for it that's more like a review.
Truly though, it's a good, thoroughly charming game if you can wade past the awkward gameplay. And it feels really satisfying to go from awkwardly attempting to fight through molasses at the beginning of the game to skillfully thrashing all your foes at the end.
The best kind of game is the kind that doesn't hand you the win on a silver platter.
Florete Jul 30, 2013 @ 8:17pm 
I kind of hate how people who like the game imply that awkward controls is the "difficulty" that prevents it from being "press X to win." "Hard to play" is just fake difficulty. I've only played the demo so far, but the controls are just awkward and sometimes unresponsive; that's not good difficulty. You can make a game hard while also having fluid controls. "Easy to play" does not necessarily mean "easy."

I'm not actually done sampling the game yet and I plan to try some more stuff, so maybe my opinion will change, but no matter what happens the game just isn't very inviting.
Saabs Jul 31, 2013 @ 12:56am 
Tried the demo a couple of days back, and decided I would get it when it goes on sale. I did not expect it to go on sale so soon, happy days lol.
DS6 Jul 31, 2013 @ 6:41am 
Originally posted by Parallel_Falchion:
awkward
You'll get used to it. And when you do, and start destroying everything, you'll be very proud that you didn't trash the game the instant you started it ♥
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