Fortune Summoners: Secret of the Elemental Stone
quinton0227 Jul 26, 2013 @ 4:14am
think twice before buying
just a heads up for any potential buyers, you will spend as much time or more fighting the controls as you do fighting the monsters, There will also be incredibly frustrating points when groups of mobs effectively stunlock your character, or just plain ignore your attacks and hit you with unblockable attacks. While i will say the graphics are pretty and I love the music, having to fight the controls all the time really killed this game for me.
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kaiser Jul 26, 2013 @ 7:19am 
nah
CBanana Jul 26, 2013 @ 11:09am 
One suggestion I'd give is to really look at combos rather than simple slashing. Attack, up+attack, forward+attack is a pretty basic combo that tends to work fairly well. Attack, attack, attack however will just get you killed.
DS6 XL HFA 250MCG 200 DOS GSK Jul 26, 2013 @ 12:27pm 
Why is everyone ♥♥♥♥♥ing about the controls?
Am I one of the only few that actually likes them?
:T
kalirion Jul 26, 2013 @ 2:46pm 
Controls aren't bad - they're simply closer to simplified fighting game controls than they are to beat-em-ups. You can't mash buttons and win this game.
quinton0227 Jul 27, 2013 @ 1:43am 
i'm more concerned with sliding off of things after jumping, occasional combos failing to register that sort of thing. I have a big issue with games being designed where you slide on every surface like its coated in ice, doubly so if the game then requires precision jumping. Too make it worse enemies react immediately to your button presses, often jumping or moving away before the character on screen makes their move, thats just bad programming.
DS6 XL HFA 250MCG 200 DOS GSK Jul 27, 2013 @ 3:32am 
Originally posted by quinton0227:
i'm more concerned with sliding off of things after jumping, occasional combos failing to register that sort of thing. I have a big issue with games being designed where you slide on every surface like its coated in ice, doubly so if the game then requires precision jumping. Too make it worse enemies react immediately to your button presses, often jumping or moving away before the character on screen makes their move, thats just bad programming.
...So making the game easier to win by making the enemies have delays makes it bad programming?
I like the fact that they jump out of the way. It makes me actually have to try to do other things besides spam a single attack, because they dodge pretty easily.
I also like the sliding effect. It makes it a real challenge to maneuver without getting myself killed by falling off a ledge.
The things you listed are good to me. I think they've found their target audience.
Skodo Jul 28, 2013 @ 11:07am 
Too many noob players around to appreciate a little gem like fortune summoners...

This game requires skills, it's not a button smasher. If you're a noob that doesn't mean the game is bad, but only that you're a noob.

Anyway, if you go to the options menu, there is a "easy mode" too. :)
Saabs Jul 28, 2013 @ 1:06pm 
I tried the demo and absolutely loved it, it only took me a few minutes to get used to the controls and then all was well. Loved the combat system; I enjoy having to consider timing, and blocking/dodging enemies' attacks then counterattacking when they are open. I think I might be buying this when it next goes on sale.
quinton0227 Jul 28, 2013 @ 2:52pm 
well then, i'll just leave you folks to enjoy fighting your controls, and i'll just go find some other game where basic movement is not the primary challenge to overcome.
DS6 XL HFA 250MCG 200 DOS GSK Jul 28, 2013 @ 4:09pm 
Originally posted by quinton0227:
well then, i'll just leave you folks to enjoy fighting your controls, and i'll just go find some other game where basic movement is not the primary challenge to overcome.
Good man.
dunsparce Jul 30, 2013 @ 11:03am 
I didn't have the controls issue the OP is talking about.
DS6 XL HFA 250MCG 200 DOS GSK Jul 30, 2013 @ 12:04pm 
Originally posted by dunsparce:
I didn't have the controls issue the OP is talking about.
I did for the first hour of playing or so, but after I realised it wasn't your average platformer I quickly adjusted.

Cuz, you know, I'm used to just rushing into battle and slaying hundreds of enemies without any effort at all, like in most modern games. You can't do that in Fortune Summoners, or you'll just end up getting your ♥♥♥ handed to you.
Minty Hitomi Jul 31, 2013 @ 1:59am 
The controls seem to be aimed toward a controller or game pad. Seeing that this is a Japanese import. I'm not surprised.
Yamihe Kazeto Jul 31, 2013 @ 9:04am 
Originally posted by Minty Hitomi:
The controls seem to be aimed toward a controller or game pad. Seeing that this is a Japanese import. I'm not surprised.
Actually, it is possible to play this game with a keyboard. It's just that one has to learn how to time actions and actually think when fighting, and the first of these tends to be easier when playing with a gamepad (but not impossible even when using a keyboard).

The timing window for controls is tight, yes, and that is something which happened because of this game being Japanese. Some people perceive it as "unfair" while some people simply practice to get better at it.

Personally I don't think it's really "unfair" (though I do get my buttocks handed to me pretty often in that game), but I do agree that potential buyers ought to think twice before buying this game.
Because if they aren't naturally skilled at timing controls down and don't have the patience to learn, or if they want a game where every monster can be slain by simply smashing buttons, then they aren't likely to enjoy it.
And on the other hand, if they are good at it or have patience to practice, and if they do enjoy getting whacked a few times before finally turning the tables and winning, then this game will cater to them.
DS6 XL HFA 250MCG 200 DOS GSK Jul 31, 2013 @ 6:05pm 
Here's me trying to play for an hour or so: http://www.youtube.com/watch?v=N_zMpdl86sA

Note: I get lost many times. :(
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