Fortune Summoners: Secret of the Elemental Stone

Fortune Summoners: Secret of the Elemental Stone

kalirion Jul 17, 2013 @ 1:09pm
Three questions (one requires spoilery answer)
1. Do the standard (no-mana) magic attack damage depend on Spirit or standard attack power just like melee attacks?

2. Does Arche ever start using Spirit & MP, or does it make absolutely no sense to increase these with the permanent boost items?

3. Do Sena's healing spells depend on Spirit at all, considering the description gives a specific range?
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Showing 1-15 of 17 comments
ketaro_su Jul 17, 2013 @ 1:14pm 
Not quite sure on 1, but I do think the basic attacks of Sana & Stella are based off of Attack instead of Spirit. Even the ranged basic attacks.
2 is a yes, she gains a spell or two late game. Even so, you really don't need to use any MP boosting items on her.
3 I'm not entirely sure on, but I'm pretty sure Sana's heals aren't adjusted by spirit.
Yamihe Kazeto Jul 22, 2013 @ 12:28pm 
Re.1: If something deals damage but doesn't use mana, it uses Attack. Otherwise (if it deals damage and uses mana), it uses Spirit.
Re.2: She gets spells later, but those supplement her fighting ability (movement spells, basic ranged attack) rather than being strictly "magical". And you shouldn't need to boost her MP at all unless you never carry any MP restoration items to boss fights (though even then, it's possible to get through it without boosting MP).
Re.3: Honestly, I haven't paid attention to it but considering that they healed comparable amounts later to what they healed earlier, it's likely that they either don't scale or scale really poorly.
kalirion Jul 22, 2013 @ 1:15pm 
Ok, thanks!

I'm at the wizard's tower now, and so far I've used maybe two mana items so far, neither during boss fights. IIRC most of the boss fights have been shortly after fountains / marks, and they haven't lasted long enough for either Sana or Stella to run out of MP even on full cast (the fight is either won or lost long before that happens.)
Yamihe Kazeto Jul 22, 2013 @ 1:21pm 
Yeah, that tends to be the case. If you play as Arche and can combo well, there really is no need to use magic during boss fights outside of automatic healing, and the same in normal encounters except for a few particular enemies which you want to kill as quickly as possible. The higher difficulty mode can be harder in that regard (well, duh), but it only necessitates some planning and it's not like you don't have inventory slots to simply carry two pieces of candy with you.
kalirion Jul 22, 2013 @ 1:26pm 
Actually, while I'm playing as Arche on Normal, I suck at the fighting. I'd never have gotten past the bees without magical backup.

And thank god for the Blessed Earring - those harpy sirens, or whatever they're called, had Arche destroying the entire team.
Yamihe Kazeto Jul 23, 2013 @ 2:56pm 
Well, it happens. I sucked with her too, especially when using a keyboard. But after some "training" (learning about timing) and getting to use a gamepad I managed to get "halfway decent", and sometimes I get so focused that I manage to demolish a whole party of "appropriate combat difficulty" with one combo chain.

But most of the time I just hit, botch something, parry, get hit, get healed, rinse and repeat. Though it's still fun, and in a way also cute.
ds6 Jul 26, 2013 @ 12:34pm 
I'm not trying to sound like I'm better than anyone on purpose, but why do I not really have any problems at all with the controls?
I picked up on Arche's combos pretty easily and I do better with Arche than any other character.
I don't find the controls to be clunky or unresponsive or hard at all.
I prefer using the keyboard.
Am I just different?
kalirion Jul 26, 2013 @ 12:48pm 
I probably would've had an easier time with the keyboard, as I'm not precise enough with the 360 pad to pull off most moves with any type of consistence. But I'm so used to using the controller for platformers, I'd find it strange to go back to keyboard.

Anyway, beat the game on Normal a couple days ago, picked up a bunch of neat stuff from behind the combination locked door - but dunno if there's any point to it unless there's a harder area / boss I've yet to find.

Also haven't been able to find that white bone iron or whatever, even with a walkthrough hint. But again, is there a reason, at this point? Or is that only for helping against the final boss on future playthroughs?
ds6 Jul 26, 2013 @ 12:56pm 
I've never really used controllers for platformers.
Actually, I never really even play platformers.
2d ones, at least.
However, one thing I keep doing wrong is confusing the equip/unequip and attack buttons; I should really switch them, but I feel like it'll kill the muscle memory I've already built up to this point (which I'm sure isn't much but what have you).

I read around, once you hit the end of the game, that's it. It's obviously set up for a sequel, but I really doubt anything is in the works right now; Carpe Fulgur localized the game 3 years after its original release, if that tells you anything.

One of the bad things about being a perfectionst is I want to check every cave and every chest, which usually leads Arche to getting poisoned from a boobytrap (AND THERE'S NEVER AN ITEM TO REMOVE THE POISON EFFECT IN YOUR INVENTORY WHEN YOU NEED IT AM I RIGHT), or dead from various creatures that want to mate their claws/fangs/other various sharp bodyparts with her face.
Even so, there's a lot of stuff I've passed up first time over that I've found when coming back through a second or third time; have patience and you can find everything~
Probably~
kalirion Jul 26, 2013 @ 1:11pm 
Yeah, I was just wondering if there's a secret boss or something, because you're told how to unlock that door in the ending cutscene, so you can load your last saved game and unlock it - and clear the area of monsters and find the phat loot - but you've already beaten the final boss without it!

Yeah, stuck up on antivenom in early/mid game. By late game, it won't be a problem.
ds6 Jul 26, 2013 @ 1:13pm 
I'm a recent purchase. I'd be playing it right now if I didn't have l33t pr0gramm1ng to do.
kalirion Jul 26, 2013 @ 1:18pm 
Originally posted by TDC ServerShadow6:
I'm a recent purchase. I'd be playing it right now if I didn't have l33t pr0gramm1ng to do.

l33t pr0gramm an AI to replace you while you play games then!
Yamihe Kazeto Jul 26, 2013 @ 2:24pm 
Originally posted by TDC ServerShadow6:
I don't find the controls to be clunky or unresponsive or hard at all.
I prefer using the keyboard.
Am I just different?
Well, for me it was never a matter of unresponsible controls or clunkiness, but rather problems with the timing. Which is the very same problem I have with many games where combos require good timing.
And sometimes, when I focus well enough, I get better at it and can combo much better.

So you might simply be a natural at the "timing" part which doesn't really make you "different" but rather better at the one thing which is required to get good at setting combos up in this game. Though that in itself is probably valuable for a gamer, so there you go.

And as for the keyboard/gamepad thing, it is merely a matter of preference. I prefer a gamepad, some other people do that too, but some others prefer to play with a keyboard and there is nothing wrong with either approach.
Bryff Jul 26, 2013 @ 10:37pm 
I just had to respond after reading this....wow this is the most inspiring forum conversation ever. It's so rational.
I played through on the hardest difficulty a month ago, I can tell you that I ran out of mana several times during the middle of the game, when I thought candy was a unique item so I never wanted to use it. I did get some good combos but most of the time I just roll slashed across enemies because it takes less effort. Harpies were sort of hard but I really hated the enemies that singed your face whenever you got close. I also later used Sana's buff to make the full moon move really effective. Playing this game on controller? Now there's a nice though. I like keyboard but that might be fun.
ds6 Jul 27, 2013 @ 3:27am 
Originally posted by Yamihe Kazeto:
-snip-
I like your response. Well thought-out.
Also, I'm a drummer, and my teacher always said I had great timing. I guess that plays a large part in it, then?

Originally posted by Bryff:
I just had to respond after reading this....wow this is the most inspiring forum conversation ever. It's so rational.
Compared to some of the other topics on this game's forum, yes ;)

Originally posted by Bryff:
I played through on the hardest difficulty a month ago, I can tell you that I ran out of mana several times during the middle of the game, when I thought candy was a unique item so I never wanted to use it. I did get some good combos but most of the time I just roll slashed across enemies because it takes less effort. Harpies were sort of hard but I really hated the enemies that singed your face whenever you got close. I also later used Sana's buff to make the full moon move really effective. Playing this game on controller? Now there's a nice though. I like keyboard but that might be fun.
PFFT
SEVERAL TIMES?
Every time I go out with a character that uses mana, they always end up either dying first, because I rarely ever switch to anyone but Arche unless I have to, or losing all their mana, even though I usually keep them on conservative (seriously, how does that happen?).
Hopefully as I continue to level the other mana-using characters they'll get a little less bad at losing mana all the time :T
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