Tomb Raider > General Discussions > Topic Details
HuaHuaHua Sou o DeGe Jun 12, 2013 @ 6:37pm
Them Polygons. How many? Is that an information possible to get?
Welp, I am trying to make a school work talking about the evolution of Design technologies while following the Tomb Raider series, because it's a hella famous series many people know about, have played or have heard of. And of course, me and my group like it.

So, we were adding some references to the count to wikipedia, but the information is not full. I also tried to look up on a webforum of some people who has the programs to count models and these were the results I got:

1 - 230.

2 - Didn't say.

3 - 300.

4 The Last Revelation - Didn't say.

5 Chronicles - Didn't say.

Angel of Darkness - 4,400.

Legend - 9,800.

Anniversary - Didn't Say.

Underworld - 32,000.

2012 - 24,500 Aviatrix Model, though, hit about 40k

Could you guys help me filling this info? And with possible resources so I could mention it in my work. Thank you!
Showing 1-7 of 7 comments
< >
HuaHuaHua Sou o DeGe Jun 12, 2013 @ 6:41pm 
When I say "work", I mean essay, for university. Not a job or anything related to being paid. Well, I give some sort of services, and they pay me back with grades!
b3rnwa Jun 13, 2013 @ 8:20am 
what prog they using to calculate it?

do u want a poly/triangle count from the rendering engine of the game? im no expert on the subject but thats perfectly doable if we had access to a '-dev' mode.

this is presumably so you can calculate the poly/triangle count the GPU is rendering to the screen at any given moment? it'd be easy in game, but since we cant i'd suggest finding something that calculates the GPU rendering stats for ur chosen manufacturer...

majorgeeks.c0m may be able to help. they've a ton of opengl n directx diagnostic stuff which may be able do achieve what u want :)

if not, google it. i never went to uni, didn't have the £££, i think the subject of your essay has a lot of potential...TR1 to TR2013 is a massive leap in technology, and explaining it properly would indeed require an essay. You'll know this already but polygonal rendering is very very simple when thought of as a concept. its all the magical (and somewhat more complicated) shading/smoothing techniques that give us the games we have today, albeit with more actual polygons (coz our hardware's better).

:D
Last edited by b3rnwa; Jun 13, 2013 @ 8:22am
HuaHuaHua Sou o DeGe Jun 13, 2013 @ 6:24pm 
Well I don't have the games right now to do it, that's why I wanted a reference with the info...
b3rnwa Jun 13, 2013 @ 11:14pm 
having slept on the subject i've connected the dots...

u want Lara's model poly/triangle count for each game in the series? presumably to emphasise how much things have moved on and carefully explain the progression, or addition of poly/triangles over the years...

without the resource models to work with we'll never know. i think google is your friend on this one (bare with it). there probably won't be one answer either, so you'll have to form your own conclusions accordingly :P

if in doubt, extrapolate :D
Last edited by b3rnwa; Jun 13, 2013 @ 11:44pm
b3rnwa Jun 14, 2013 @ 12:02am 
just had a look n ive got TR 1, 2 & 3 on a psx emulator (good luck getting a polycount from epsxe) and underworld, legend, anniversary n TR2013 on steam. which have no -dev mode that i know of...

if its for an essay (and i myself were marking the paper) the fact you're unable to answer accurately (and give definitive details) is irrelevant imo, the point is you tried to find out... just explain that. :)
Last edited by b3rnwa; Jun 14, 2013 @ 12:03am
HuaHuaHua Sou o DeGe Jun 14, 2013 @ 8:29am 
Yea I mentioned only those I found. I was wondering if there was someone with any near program or similar knowledge on those modeling programs (which I don't have) to use it. I saw a screenshot with Lara's model on TR2013 and a counter of polygons on it. About 23 thousand. Aviatrix had like 40k
b3rnwa Jun 14, 2013 @ 9:06am 
all 3d applications follow pretty much the same principle... they have to...there's only one form of maths.

if you can get hold of the resource meshes i'll see what i can do with blender :D
Showing 1-7 of 7 comments
< >
Per page: 15 30 50
Date Posted: Jun 12, 2013 @ 6:37pm
Posts: 7